private RemainingAmmo(HudComponentDefinition definition, Font font, string textTemplate, WeaponInventory weaponInventory) : base(definition) { Font = font; TextTemplate = textTemplate; WeaponInventory = weaponInventory; }
public PlayerHealthBar(HudComponentDefinition hudComponentDefinition, Player player, HealthBar healthBar) : base(hudComponentDefinition) { Player = player; HealthBar = healthBar; }
public TotalScore(HudComponentDefinition definition, Player player, Font font, string textTemplate) : base(definition) { Player = player; Font = font; TextTemplate = textTemplate; }
public LivesRemaining(HudComponentDefinition definition, Player player, Font font, string textTemplate) : base(definition) { Player = player; Font = font; TextTemplate = textTemplate; }
/// <summary> /// ctor /// </summary> /// <param name="definition"></param> public HudComponent(HudComponentDefinition definition) { _hudComponentDefinition = definition; if (definition.Width <= 0 || definition.Height <= 0) { throw new System.Exception("HudComponent needs a width and height"); } _location = new Vector2(Left, Top); }
private PlayerHealth(HudComponentDefinition hudComponentDefinition, Font font, string template, Player player) : base(hudComponentDefinition) { _font = font; _textTemplate = template; Player = player; }
/// <summary> /// creates a HudComponentDefinition from the given dynamic object /// </summary> /// <param name="jsonData"></param> public static HudComponentDefinition Create(dynamic d) { var def = new HudComponentDefinition(); def.HorizontalPercentage = (float)d["horizontalPercentage"]; def.VerticalPercentage = (float)d["verticalPercentage"]; def.HAlign = (string)d["hAlignment"]; def.VAlign = (string)d["vAlignment"]; def.Width = (int)d["width"]; def.Height = (int)d["height"]; def.Name = (string)d["name"]; return(def); }
public static PlayerHealthBar CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var healthBar = healthBarFactory.Create("PlayerHealthBar", hudComponentDefinition.Width, hudComponentDefinition.Height); return(new PlayerHealthBar(hudComponentDefinition, player, healthBar)); }
public static SelectedWeapon CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var scale = float.Parse((string)jsonData["scale"]); return(new SelectedWeapon(hudComponentDefinition, weaponInventory, scale)); }
public static PlayerHealth CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { var hudComponentDefinition = HudComponentDefinition.Create(jsonData); var font = FontFactory.Instance.GetFont((string)jsonData["fontName"]); var textTemplate = (string)jsonData["textTemplate"]; return(new PlayerHealth(hudComponentDefinition, font, textTemplate, player)); }
/// <summary> /// ctor /// </summary> /// <param name="texture"></param> /// <param name="definition"></param> private Minimap(GameWorld gameWorld, GameData gameData, Texture2D backgroundTexture, Texture2D alienTexture, Texture2D pickupTexture, Texture2D playerTexture, HudComponentDefinition definition, Player player) : base(definition) { GameWorld = gameWorld; GameData = gameData; Player = player; _backgroundTexture = backgroundTexture; _alienTexture = alienTexture; _pickupTexture = pickupTexture; _playerTexture = playerTexture; _destPoint = new Vector2(); }
public static Minimap CreateFromData(dynamic jsonData, ContentManager contentManager, GraphicsDevice graphicsDevice, WeaponInventory weaponInventory, GameWorld gameWorld, GameData gameData, HealthBarFactory healthBarFactory, Player player) { Texture2D backgroundTexture = null; var mapWidth = (int)jsonData["width"]; var mapHeight = (int)jsonData["height"]; backgroundTexture = new Texture2D(graphicsDevice, mapWidth + (2 * MinimapBorderThicknessPx), mapHeight + (2 * MinimapBorderThicknessPx)); var textureData = new Color[(mapWidth + (2 * MinimapBorderThicknessPx)) * (mapHeight + (2 * MinimapBorderThicknessPx))]; //color the top border for (var i = 0; i < MinimapBorderThicknessPx * mapWidth; ++i) { textureData[i] = Color.Red; } //color the bottom border for (var i = (mapWidth * mapHeight); i < textureData.Length; ++i) { textureData[i] = Color.Red; } for (var i = MinimapBorderThicknessPx * mapWidth; i < textureData.Length - (MinimapBorderThicknessPx * mapWidth); ++i) { var col = i % (mapWidth + 2 * MinimapBorderThicknessPx); if (col < MinimapBorderThicknessPx) { textureData[i] = Color.Red; } else if (col > mapWidth) { textureData[i] = Color.Red; } else { textureData[i] = Color.Black; } } backgroundTexture.SetData(textureData); var width = (int)jsonData["alienWidth"]; var height = (int)jsonData["alienHeight"]; Texture2D alienTexture = null; alienTexture = new Texture2D(graphicsDevice, width, height); var alienTextureData = new Color[width * height]; for (var i = 0; i < alienTextureData.Length; ++i) { alienTextureData[i] = Color.Green; } alienTexture.SetData(alienTextureData); var pickupTexture = new Texture2D(graphicsDevice, width, height); var pickupTextureData = new Color[width * height]; for (var i = 0; i < pickupTextureData.Length; ++i) { pickupTextureData[i] = Color.AliceBlue; } pickupTexture.SetData(pickupTextureData); var playerWidth = (int)jsonData["alienWidth"]; var playerHeight = (int)jsonData["alienHeight"]; var playerTexture = new Texture2D(graphicsDevice, playerWidth, playerHeight); var playerTextureData = new Color[playerWidth * playerHeight]; for (var i = 0; i < playerTextureData.Length; ++i) { playerTextureData[i] = Color.Gray; } playerTexture.SetData(playerTextureData); var hudComponentDefinition = HudComponentDefinition.Create(jsonData); return(new Minimap(gameWorld, gameData, backgroundTexture, alienTexture, pickupTexture, playerTexture, hudComponentDefinition, player)); }
private SelectedWeapon(HudComponentDefinition definition, WeaponInventory weaponInventory, float scale) : base(definition) { WeaponInventory = weaponInventory; Scale = new Vector2(scale, scale); }