コード例 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            foreach (Food f in foods)
            {
                if (f.Enabled)
                {
                    if (f.Intersects(pacMan))
                    {
                        pacMan.PowerUp();
                        f.Hit();
                    }
                }
            }

            base.Update(gameTime);
        }
コード例 #2
0
        public override void Update(GameTime gameTime)
        {
            if (Input.WasPressed(0, InputHandler.ButtonType.Back, Keys.Escape))
            {
                GameManager.PushState(OurGame.PausedState.Value);
            }

            //TODO add pausedstate
            foreach (Food f in foods)
            {
                if (f.Enabled)
                {
                    if (f.Intersects(pacMan))
                    {
                        pacMan.PowerUp();
                        f.Hit();
                    }
                }
            }

            base.Update(gameTime);
        }