コード例 #1
0
        public override void OnUpdate()
        {
            Events["ActivateMagnetometer"].active   = !IsEnabled;
            Events["DeactivateMagnetometer"].active = IsEnabled;
            Fields["Bmag"].guiActive         = IsEnabled;
            Fields["Brad"].guiActive         = IsEnabled;
            Fields["Bthe"].guiActive         = IsEnabled;
            Fields["ParticleFlux"].guiActive = IsEnabled;

            float lat   = (float)vessel.mainBody.GetLatitude(this.vessel.GetWorldPos3D());
            float Bmagf = VanAllen.getBeltMagneticFieldMag(vessel.mainBody.flightGlobalsIndex, (float)vessel.altitude, lat);
            float Bradf = VanAllen.getBeltMagneticFieldRadial(vessel.mainBody.flightGlobalsIndex, (float)vessel.altitude, lat);
            float Bthef = VanAllen.getBeltMagneticFieldAzimuthal(vessel.mainBody.flightGlobalsIndex, (float)vessel.altitude, lat);
            float flux  = VanAllen.getBeltAntiparticles(vessel.mainBody.flightGlobalsIndex, (float)vessel.altitude, lat);

            Bmag         = Bmagf.ToString("E") + "T";
            Brad         = Bradf.ToString("E") + "T";
            Bthe         = Bthef.ToString("E") + "T";
            ParticleFlux = flux.ToString("E");
        }
コード例 #2
0
        public static double getRadiationDose(Vessel vessel, double rad_hardness)
        {
            double        radiation_level = 0;
            CelestialBody cur_ref_body    = FlightGlobals.ActiveVessel.mainBody;
            CelestialBody crefkerbin      = FlightGlobals.fetch.bodies[1];

            ORSPlanetaryResourcePixel res_pixel = ORSPlanetaryResourceMapData.getResourceAvailability(vessel.mainBody.flightGlobalsIndex, "Thorium", cur_ref_body.GetLatitude(vessel.transform.position), cur_ref_body.GetLongitude(vessel.transform.position));
            double ground_rad         = Math.Sqrt(res_pixel.getAmount() * 9e6) / 24 / 365.25 / Math.Max(vessel.altitude / 870, 1);
            double rad                = VanAllen.getRadiationLevel(cur_ref_body.flightGlobalsIndex, (float)FlightGlobals.ship_altitude, (float)FlightGlobals.ship_latitude);
            double divisor            = Math.Pow(cur_ref_body.Radius / crefkerbin.Radius, 2.0);
            double mag_field_strength = VanAllen.getBeltMagneticFieldMag(cur_ref_body.flightGlobalsIndex, (float)FlightGlobals.ship_altitude, (float)FlightGlobals.ship_latitude);
            // if (cur_ref_body.flightGlobalsIndex == PluginHelper.REF_BODY_KERBOL) {
            //    rad = rad * 1e6;
            //}

            double rad_level       = rad / divisor;
            double inv_square_mult = Math.Pow(Vector3d.Distance(FlightGlobals.Bodies[PluginHelper.REF_BODY_KERBIN].transform.position, FlightGlobals.Bodies[PluginHelper.REF_BODY_KERBOL].transform.position), 2) / Math.Pow(Vector3d.Distance(vessel.transform.position, FlightGlobals.Bodies[PluginHelper.REF_BODY_KERBOL].transform.position), 2);
            double solar_radiation = 0.19 * inv_square_mult;

            while (cur_ref_body.referenceBody != null)
            {
                CelestialBody old_ref_body = cur_ref_body;
                cur_ref_body = cur_ref_body.referenceBody;
                if (cur_ref_body == old_ref_body)
                {
                    break;
                }
                //rad = VanAllen.getBeltAntiparticles (cur_ref_body.flightGlobalsIndex, (float) (Vector3d.Distance(FlightGlobals.ship_position,cur_ref_body.transform.position)-cur_ref_body.Radius), 0.0f);
                //rad = VanAllen.getRadiationLevel(cur_ref_body.flightGlobalsIndex, (Vector3d.Distance(FlightGlobals.ship_position, cur_ref_body.transform.position) - cur_ref_body.Radius), 0.0);
                mag_field_strength += VanAllen.getBeltMagneticFieldMag(cur_ref_body.flightGlobalsIndex, (float)(Vector3d.Distance(FlightGlobals.ship_position, cur_ref_body.transform.position) - cur_ref_body.Radius), (float)FlightGlobals.ship_latitude);
                //rad_level += rad;
            }
            if (cur_ref_body.flightGlobalsIndex != PluginHelper.REF_BODY_KERBOL)
            {
                solar_radiation = solar_radiation * Math.Exp(-73840.56456662708394321273809886 * mag_field_strength) * Math.Exp(-vessel.atmDensity * 4.5);
            }
            radiation_level = (Math.Pow(rad_level / 3e-5, 3.0) * 3.2 + ground_rad + solar_radiation) / rad_hardness;
            return(radiation_level);
        }