public static void SendTradeRequest(Guid targetId) { Network.SendPacket(new TradeRequestPacket(targetId)); }
public static void SendDirection(byte dir) { Network.SendPacket(new DirectionPacket(dir)); }
public static void SendActivateEvent(Guid eventId) { Network.SendPacket(new ActivateEventPacket(eventId)); }
public static void SendMove() { Network.SendPacket(new MovePacket(Globals.Me.CurrentMap, Globals.Me.X, Globals.Me.Y, Globals.Me.Dir)); }
public static void SendAttack(Guid targetId, bool targetOnFocus) { Network.SendPacket(new AttackPacket(targetId, targetOnFocus)); }
public static void SendRequestPasswordReset(string nameEmail) { Network.SendPacket(new RequestPasswordResetPacket(nameEmail)); }
public static void SendAdminAction(AdminAction action) { Network.SendPacket(new AdminActionPacket(action)); }
public static void SendStoreBagItem(int slot, int amount) { Network.SendPacket(new StoreBagItemPacket(slot, amount)); }
public static void SendRetrieveBagItem(int slot, int amount) { Network.SendPacket(new RetrieveBagItemPacket(slot, amount)); }
public static void SendDeclineTrade() { Network.SendPacket(new DeclineTradePacket()); }
public static void SendTradeRequestAccept(object sender, EventArgs e) { Network.SendPacket(new TradeRequestResponsePacket((Guid)((InputBox)sender).UserData, true)); }
public static void SendAcceptTrade() { Network.SendPacket(new AcceptTradePacket()); }
public static void SendRevokeTradeItem(int slot, int amount) { Network.SendPacket(new RevokeTradeItemPacket(slot, amount)); }
public static void SendOfferTradeItem(int slot, int amount) { Network.SendPacket(new OfferTradeItemPacket(slot, amount)); }
public static void SendDeleteCharacter(Guid charId) { Network.SendPacket(new DeleteCharacterPacket(charId)); }
public static void SendCloseBag() { Network.SendPacket(new CloseBagPacket()); }
public static void SendNewCharacter() { Network.SendPacket(new NewCharacterPacket()); }
public static void SendMoveBagItems(int slot1, int slot2) { Network.SendPacket(new SwapBagItemsPacket(slot1, slot2)); }
public static void SendResetPassword(string nameEmail, string code, string hashedPass) { Network.SendPacket(new ResetPasswordPacket(nameEmail, code, hashedPass)); }
public static void SendRequestFriends() { Network.SendPacket(new RequestFriendsPacket()); }
public static void SendBumpEvent(Guid mapId, Guid eventId) { Network.SendPacket(new BumpPacket(mapId, eventId)); }
public static void SendAddFriend(string name) { Network.SendPacket(new UpdateFriendsPacket(name, true)); }
public static void SendChatMsg(string msg, byte channel) { Network.SendPacket(new ChatMsgPacket(msg, channel)); }
public static void SendRemoveFriend(string name) { Network.SendPacket(new UpdateFriendsPacket(name, false)); }
public static void SendBlock(bool blocking) { Network.SendPacket(new BlockPacket(blocking)); }
public static void SendFriendRequestDecline(Object sender, EventArgs e) { Network.SendPacket(new FriendRequestResponsePacket((Guid)((InputBox)sender).UserData, false)); }
public static void SendEnterGame() { Network.SendPacket(new EnterGamePacket()); }
public static void SendSelectCharacter(Guid charId) { Network.SendPacket(new SelectCharacterPacket(charId)); }
public static void SendEventResponse(byte response, Dialog ed) { Globals.EventDialogs.Remove(ed); Network.SendPacket(new EventResponsePacket(ed.EventId, response)); }
public static void SendAbandonQuest(Guid questId) { Network.SendPacket(new AbandonQuestPacket(questId)); }