/// <summary> /// Sets the image of a Graphic (must be of type VectorImage). /// </summary> /// <param name="graphic">The graphic to modify.</param> /// <param name="vectorImageData">The vector image data to set.</param> public static void SetImage(this Graphic graphic, VectorImageData vectorImageData) { VectorImage imageToSet = graphic as VectorImage; if (imageToSet != null) { imageToSet.vectorImageData = vectorImageData; } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { SerializedProperty code = property.FindPropertyRelative("m_Glyph.m_Unicode"); SerializedProperty name = property.FindPropertyRelative("m_Glyph.m_Name"); SerializedProperty font = property.FindPropertyRelative("m_Font"); GUIStyle iconStyle = new GUIStyle { font = (Font)font.objectReferenceValue, fontSize = 16 }; RectOffset offset = new RectOffset(0, 0, -1, -3); position = offset.Add(position); position.height = EditorGUIUtility.singleLineHeight; float offsetH = 0; offsetH -= EditorGUI.PrefixLabel(new Rect(position.x + offsetH, position.y, 40, position.height), label).width; offsetH += 40; if (!string.IsNullOrEmpty(name.stringValue)) { GUIContent iconLabel = new GUIContent(IconDecoder.Decode(code.stringValue)); EditorGUI.LabelField(new Rect(position.x + offsetH, position.y, 16, position.height), iconLabel, iconStyle); float iconWidth = iconStyle.CalcSize(iconLabel).x; offsetH += iconWidth + 2f; EditorGUI.LabelField(new Rect(position.x + offsetH, position.y, position.width - offsetH - 80, position.height), name.stringValue); } else { EditorGUI.LabelField(new Rect(position.x + offsetH, position.y, position.width - 70 - 56, position.height), "No icon selected"); } if (GUI.Button(new Rect(position.width - 74, position.y, 70, position.height), "Pick Icon")) { VectorImagePickerWindow.Show((VectorImageData)fieldInfo.GetValue(property.serializedObject.targetObject), property.serializedObject.targetObject); } if (GUI.Button(new Rect(position.width - 2, position.y, 18, position.height), IconDecoder.Decode(@"\ue14c"), new GUIStyle { font = VectorImageManager.GetIconFont(VectorImageManager.materialDesignIconsFontName) })) { VectorImageData data = ((VectorImageData)fieldInfo.GetValue(property.serializedObject.targetObject)); data.font = null; data.glyph = null; EditorUtility.SetDirty(property.serializedObject.targetObject); } }
/// <summary> /// Creates the ripple. Only called when a ripple is actually created and not needed when reused. /// </summary> /// <param name="id">The global identifier of the ripple.</param> /// <param name="imageData">The image data to use for the ripple.</param> public void Create(int id, VectorImageData imageData) { if (m_Id != 0) { Debug.Log("Cannot Setup a Ripple more than once"); return; } m_Id = id; m_CanvasGroup = GetComponent <CanvasGroup>(); if (m_RippleMaterial == null) { m_RippleMaterial = m_Material; } }
/// <summary> /// Gets the image data. /// </summary> /// <param name="graphic">The graphic to check.</param> /// <returns>The ImageData, if applicable and one exists.</returns> public static ImageData GetImageData(this Graphic graphic) { Sprite sprite = graphic.GetSpriteImage(); if (sprite != null) { return(new ImageData(sprite)); } VectorImageData vectorImageData = graphic.GetVectorImage(); if (vectorImageData != null) { return(new ImageData(vectorImageData)); } return(null); }
public static void DrawIconPickLine(VectorImageData data, Object objectToRefresh, bool indent = false) { using (new GUILayout.HorizontalScope()) { if (data.font == null) { data.font = VectorImageManager.GetIconFont(VectorImageManager.GetAllIconSetNames()[0]); } GUIStyle iconGuiStyle = new GUIStyle { font = VectorImageManager.GetIconFont(data.font.name) }; EditorGUILayout.PrefixLabel("Icon"); if (indent) { EditorGUI.indentLevel--; } EditorGUILayout.LabelField(IconDecoder.Decode(data.glyph.unicode), iconGuiStyle, GUILayout.Width(18f)); EditorGUILayout.LabelField(data.glyph.name, GUILayout.MaxWidth(100f), GUILayout.MinWidth(0f)); GUILayout.FlexibleSpace(); if (GUILayout.Button("Pick icon", EditorStyles.miniButton, GUILayout.MaxWidth(60f))) { Show(data, objectToRefresh); return; } if (GUILayout.Button("X", EditorStyles.miniButton, GUILayout.MaxWidth(20f))) { for (int i = 0; i < m_VectorImageDatas.Length; i++) { m_VectorImageDatas[i] = null; } return; } if (indent) { EditorGUI.indentLevel++; } } }
/// <summary>Inspector control (eg: EditorGUILayout.SpriteField) for VectorImageData. Supports undo/redo.</summary> /// <param name="label">The label to appear in the inspector control.</param> /// <param name="targetData">The VectorImageData to modify.</param> /// <param name="objectToUndo">The object to mark for undo/redo.</param> /// <param name="onIconPickAction">Action to call when an icon is picked.</param> /// <param name="disableIfMultipleObjectsSelected">Is this field drawn disabled if multiple GameObjects are selected?</param> /// <returns>Whether the control was successfully able to be drawn.</returns> public static bool VectorImageDataField(string label, VectorImageData targetData, Object objectToUndo, Action onIconPickAction = null, bool disableIfMultipleObjectsSelected = true) { using (new DisabledScope(TooManySelected(!disableIfMultipleObjectsSelected))) { string code = targetData.glyph.unicode; string name = targetData.glyph.name; Font font = targetData.font; GUIStyle iconStyle = new GUIStyle { font = font, fontSize = vectorIconSize }; using (new GUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel(label); if (EditorGUI.indentLevel > 0) { // 2 is a good 'base' offset when there are indents EditorGUILayout.LabelField("", GUILayout.MaxWidth(-(2 + vectorImageDataIndentOffsetSize * EditorGUI.indentLevel))); } if (!string.IsNullOrEmpty(name)) { GUIContent iconGUIContent = new GUIContent(IconDecoder.Decode(code), name); EditorGUILayout.LabelField(iconGUIContent, iconStyle, GUILayout.MaxWidth(iconStyle.CalcSize(iconGUIContent).x)); if (EditorGUI.indentLevel > 0) { EditorGUILayout.LabelField("", GUILayout.MaxWidth(vectorImageDataIndentOffsetSize * EditorGUI.indentLevel)); } } else { EditorGUILayout.LabelField("No icon selected", GUILayout.MaxWidth(vectorImageDataMaxLabelWidth)); } if (GUILayout.Button("Pick Icon", EditorStyles.miniButton, GUILayout.MinHeight(miniButtonHeight))) { VectorImagePickerWindow.Show(targetData, objectToUndo, onIconPickAction); } } } return(true); }
public ImageData(VectorImageData vectorImageData) { m_VectorImageData = vectorImageData; m_ImageDataType = ImageDataType.VectorImage; }
/// <summary> /// See MonoBehaviour.OnValidate. /// </summary> protected override void OnValidate() { if (m_Graphic && m_ChangeGraphicColor) { if (m_Interactable) { m_Graphic.color = toggle.isOn ? m_GraphicOnColor : m_GraphicOffColor; } else { m_Graphic.color = m_GraphicDisabledColor; } } if (materialRipple && m_ChangeRippleColor) { materialRipple.rippleData.Color = toggle.isOn ? m_RippleOnColor : m_RippleOffColor; } UpdateGraphicToggleState(); if (m_Graphic != null) { if (m_Graphic.IsSpriteOrVectorImage()) { if (m_Graphic.GetType() == typeof(Image)) { if (m_LastIconSprite == m_Icon.sprite) { m_Icon.sprite = m_Graphic.GetSpriteImage(); } else { m_Graphic.SetImage(m_Icon.sprite); } m_LastIconSprite = m_Icon.sprite; } else { if (m_LastIconVectorImageData == m_Icon.vectorImageData) { m_Icon.vectorImageData = m_Graphic.GetVectorImage(); } else { m_Graphic.SetImage(m_Icon.vectorImageData); } m_LastIconVectorImageData = m_Icon.vectorImageData; } } else { Text text = m_Graphic as Text; if (text != null) { if (m_LastLabelText == m_Label) { m_Label = text.text; } else { text.text = m_Label; } m_LastLabelText = m_Label; } } } }
/// <summary>Inspector control (eg: EditorGUILayout.SpriteField) for VectorImageData. Supports undo/redo and multiple selected objects.</summary> /// <param name="label">The label to appear in the inspector control.</param> /// <param name="targetDatas">The VectorImageDatas to modify.</param> /// <param name="objectsToUndo">The objects to mark for undo/redo.</param> /// <param name="onIconPickAction">Action to call when an icon is picked.</param> /// <param name="visualReference">The VectorImageData to use for the 'current' values in the control if the VectorImageData values are different.</param> /// <returns>Whether the control was successfully able to be drawn.</returns> public static bool VectorImageDataMultiField(string label, VectorImageData[] targetDatas, Object[] objectsToUndo, Action onIconPickAction = null, VectorImageData visualReference = null) { if (targetDatas.ToList().TrueForAll(data => data == null)) { return(false); } if (visualReference == null) { visualReference = targetDatas.ToList().First(data => data != null); } string code = visualReference.glyph.unicode; string name = visualReference.glyph.name; Font font = visualReference.font; GUIStyle iconStyle = new GUIStyle { font = font, fontSize = vectorIconSize }; using (new GUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel(label); if (EditorGUI.indentLevel > 0) { // 2 is a good 'base' offset when there are indents EditorGUILayout.LabelField("", GUILayout.MaxWidth(-(2 + vectorImageDataIndentOffsetSize * EditorGUI.indentLevel))); } if (!string.IsNullOrEmpty(name)) { GUIContent iconGUIContent = new GUIContent(IconDecoder.Decode(code), name); EditorGUILayout.LabelField(iconGUIContent, iconStyle, GUILayout.MaxWidth(iconStyle.CalcSize(iconGUIContent).x)); if (EditorGUI.indentLevel > 0) { EditorGUILayout.LabelField("", GUILayout.MaxWidth(vectorImageDataIndentOffsetSize * EditorGUI.indentLevel)); } GUILayout.FlexibleSpace(); } else { EditorGUILayout.LabelField("No icon selected", GUILayout.MaxWidth(vectorImageDataMaxLabelWidth)); GUILayout.FlexibleSpace(); } if (GUILayout.Button("Pick Icon", EditorStyles.miniButton, GUILayout.MinHeight(miniButtonHeight))) { VectorImagePickerWindow.Show(targetDatas, objectsToUndo, onIconPickAction); } } return(true); }
/// <summary>Inspector control (eg: EditorGUILayout.SpriteField) for VectorImageData. Supports undo/redo and multiple selected objects.</summary> /// <param name="label">The label to appear in the inspector control.</param> /// <param name="getReferenceFunc">The function used to get each VectorImageData reference from each selected GameObject.</param> /// <param name="objectsToUndo">The objects to mark for undo/redo.</param> /// <param name="onIconPickAction">Action to call when an icon is picked.</param> /// <param name="visualReference">The VectorImageData to use for the 'current' values in the control if the VectorImageData values are different.</param> /// <returns>Whether the control was successfully able to be drawn.</returns> public static bool VectorImageDataMultiField(string label, Func <GameObject, VectorImageData> getReferenceFunc, Object[] objectsToUndo, Action onIconPickAction = null, VectorImageData visualReference = null) { return(VectorImageDataMultiField(label, Selection.gameObjects.Select(getReferenceFunc).ToArray(), objectsToUndo, onIconPickAction, visualReference)); }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { GetProperties(property); Rect pos = position; pos.height = EditorGUI.GetPropertyHeight(m_ImageDataType); float labelWidth = GUI.skin.GetStyle("Label").CalcSize(label).x; float i = EditorGUI.PrefixLabel(new Rect(pos.x, pos.y, labelWidth, pos.height), label).width; pos.x -= i - 54; pos.width += i - 55; if (property.name.Equals("m_ToggleOnIcon") || property.name.Equals("m_ToggleOffIcon")) { pos.x += 33; pos.width -= 33; } else if (property.name.Equals("m_TabIcon")) { pos.x -= 3; pos.width += 3; } if (m_ImageDataType.enumValueIndex == 0) { pos.height = EditorGUI.GetPropertyHeight(m_Sprite); EditorGUI.PropertyField(pos, m_Sprite, GUIContent.none); } if (m_ImageDataType.enumValueIndex == 1) { pos.height = EditorGUI.GetPropertyHeight(m_VectorImageData); SerializedProperty code = m_VectorImageData.FindPropertyRelative("m_Glyph.m_Unicode"); SerializedProperty name = m_VectorImageData.FindPropertyRelative("m_Glyph.m_Name"); SerializedProperty font = m_VectorImageData.FindPropertyRelative("m_Font"); GUIStyle iconStyle = new GUIStyle { font = (Font)font.objectReferenceValue }; float pickButtonWidth = 70; float pickButtonPadding = 88; float clearButtonWidth = 18; float clearButtonPadding = 14; if (!string.IsNullOrEmpty(name.stringValue)) { EditorGUI.LabelField(new Rect(pos.x, pos.y, 16, pos.height), IconDecoder.Decode(code.stringValue), iconStyle); pos.x += 16; pos.width -= 16; EditorGUI.LabelField(new Rect(pos.x, pos.y, pos.width, position.height), name.stringValue); } else { EditorGUI.LabelField( new Rect(pos.x, pos.y, pos.width - (pickButtonWidth + clearButtonWidth), pos.height), "No icon selected"); } if (GUI.Button(new Rect((pos.x + pos.width) - pickButtonPadding, pos.y, pickButtonWidth, pos.height), "Pick Icon")) { VectorImagePickerWindow.Show( ((ImageData)fieldInfo.GetValue(m_VectorImageData.serializedObject.targetObject)) .vectorImageData, property.serializedObject.targetObject); } if (GUI.Button(new Rect((pos.x + pos.width - 1) - clearButtonPadding, pos.y, clearButtonWidth, pos.height), IconDecoder.Decode(@"\ue14c"), new GUIStyle { font = VectorImageManager.GetIconFont(VectorImageManager.materialDesignIconsFontName) })) { VectorImageData data = (((ImageData)fieldInfo.GetValue(m_VectorImageData.serializedObject.targetObject)) .vectorImageData); data.font = null; data.glyph = null; EditorUtility.SetDirty(property.serializedObject.targetObject); } } }
private void DrawOptionData(Rect rect, int index, bool isActive, bool isFocused) { SerializedProperty itemData = m_ReorderableList.serializedProperty.GetArrayElementAtIndex(index); SerializedProperty itemText = itemData.FindPropertyRelative("m_Text"); SerializedProperty itemSprite = itemData.FindPropertyRelative("m_ImageData.m_Sprite"); SerializedProperty itemCode = itemData.FindPropertyRelative("m_ImageData.m_VectorImageData.m_Glyph.m_Unicode"); SerializedProperty itemName = itemData.FindPropertyRelative("m_ImageData.m_VectorImageData.m_Glyph.m_Name"); GUIStyle iconStyle = new GUIStyle { font = (Font)itemData.FindPropertyRelative("m_ImageData.m_VectorImageData.m_Font").objectReferenceValue }; SerializedProperty itemImageType = itemData.FindPropertyRelative("m_ImageData.m_ImageDataType"); RectOffset offset = new RectOffset(0, 0, -1, -3); rect = offset.Add(rect); rect.height = EditorGUIUtility.singleLineHeight; float offsetH = 0; EditorGUI.LabelField(new Rect(rect.x, rect.y, 16, rect.height), index.ToString()); offsetH += 16; EditorGUI.LabelField(new Rect(rect.x + offsetH, rect.y, 35, rect.height), "Text", EditorStyles.boldLabel); offsetH += 35; EditorGUI.PropertyField(new Rect(rect.x + offsetH, rect.y, (rect.width / 3) - offsetH, rect.height), itemText, GUIContent.none); offsetH += (rect.width / 3) - offsetH + 8; EditorGUI.LabelField(new Rect(rect.x + offsetH, rect.y, 32, rect.height), "Icon", EditorStyles.boldLabel); offsetH += 32; itemImageType.enumValueIndex = m_ImageType.enumValueIndex; if (m_ImageType.enumValueIndex == 0) { EditorGUI.PropertyField(new Rect(rect.x + offsetH, rect.y, rect.width - offsetH, rect.height), itemSprite, GUIContent.none); } else { if (!string.IsNullOrEmpty(itemName.stringValue)) { EditorGUI.LabelField(new Rect(rect.x + offsetH, rect.y, 16, rect.height), IconDecoder.Decode(itemCode.stringValue), iconStyle); offsetH += 16; EditorGUI.LabelField(new Rect(rect.x + offsetH, rect.y, rect.width - offsetH - 80, rect.height), itemName.stringValue); } else { EditorGUI.LabelField(new Rect(rect.x + offsetH, rect.y, rect.width - offsetH - 80, rect.height), "No icon selected"); } if (GUI.Button(new Rect(rect.width - 60, rect.y, 70, rect.height), "Pick Icon")) { IOptionDataListContainer optionDataListContainer = itemData.serializedObject.targetObject as IOptionDataListContainer; VectorImagePickerWindow.Show(optionDataListContainer.optionDataList.options[index].imageData.vectorImageData, itemData.serializedObject.targetObject); } if (GUI.Button(new Rect(rect.width + 16, rect.y, 18, rect.height), IconDecoder.Decode(@"\ue14c"), new GUIStyle { font = VectorImageManager.GetIconFont(VectorImageManager.materialDesignIconsFontName) })) { IOptionDataListContainer optionDataListContainer = itemData.serializedObject.targetObject as IOptionDataListContainer; VectorImageData data = optionDataListContainer.optionDataList.options[index].imageData.vectorImageData; data.font = null; data.glyph = null; EditorUtility.SetDirty(itemData.serializedObject.targetObject); } } }
public static void Show(VectorImageData data, Object objectToRefresh, Action refreshAction) { Show(new[] { data }, new[] { objectToRefresh }, refreshAction); }
public static void Show(VectorImageData data, Object objectToRefresh) { Show(new[] { data }, new[] { objectToRefresh }, null); }