/// <summary> /// Creates a prompt dialog that can be modified or stored before showing. /// <para></para> /// Before calling <see cref="DialogPrompt.Show"/>, call <see cref="DialogPrompt.Initialize(string,string,Action{string, string},string,string,ImageData,Action,string)"/>. /// <para></para> /// For a simpler solution with less customizability, use <see cref="ShowPrompt(string,string,Action{string, string},string,string,ImageData,Action,string)"/>. /// </summary> /// <returns>The instance of the created dialog.</returns> public static DialogPrompt CreatePrompt() { DialogPrompt dialog = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.dialogPrompt, instance.transform).GetComponent <DialogPrompt>(); dialog.Initialize(); return(dialog); }
/// <summary> /// Shows a prompt dialog with an optional title, optional icon, a required input field, an optional input field, a required button, and an optional button. /// <para></para> /// For more customizability, use <see cref="CreatePrompt"/>. /// </summary> /// <param name="firstFieldName">Name of the first field.</param> /// <param name="secondFieldName">Name of the second field. Make null for no second field.</param> /// <param name="onAffirmativeButtonClicked">Called when the affirmative button is clicked.</param> /// <param name="affirmativeButtonText">The affirmative button text.</param> /// <param name="titleText">The title text. Make null for no title.</param> /// <param name="icon">The icon next to the title. Make null for no icon.</param> /// <param name="onDismissiveButtonClicked">Called when the dismissive button is clicked.</param> /// <param name="dismissiveButtonText">The dismissive button text. Make null for no dismissive button.</param> /// <returns>The instance of the initialized, shown dialog.</returns> public static DialogPrompt ShowPrompt(string firstFieldName, string secondFieldName, Action <string, string> onAffirmativeButtonClicked, string affirmativeButtonText, string titleText, ImageData icon, Action onDismissiveButtonClicked, string dismissiveButtonText) { DialogPrompt dialog = CreatePrompt(); dialog.Initialize(firstFieldName, secondFieldName, onAffirmativeButtonClicked, affirmativeButtonText, titleText, icon, onDismissiveButtonClicked, dismissiveButtonText); dialog.Show(); return(dialog); }