} // Save internal static ConstantUInt32ArrayHandle AsHandle(ConstantUInt32Array record) { if (record == null) { return new ConstantUInt32ArrayHandle(0); } else { return record.Handle; } } // AsHandle
} // Write public static void Write(this NativeWriter writer, ConstantUInt32Array record) { if (record != null) writer.WriteUnsigned((uint)record.Handle.Offset); else writer.WriteUnsigned(0); } // Write