public PhysicalObject(Texture2DWrapper _texture, Vector2 _position = default(Vector2), float _rotation = 1.0f, float _radius = 50.0f) { Texture = _texture; Position = _position; Rotation = _rotation; Radius = _radius; }
public SpaceShip(Texture2DWrapper _spaceshiptexture, Texture2DWrapper _thrusttexture, Vector2 _position = default(Vector2), float _rotation = 1.0f, float _radius = 50.0f) : base(_spaceshiptexture, _position, _rotation, _radius) { ThrustTexture = _thrusttexture; }