static void Main(string[] args) { // AutoMobile auto = new AutoMobile(); Console.WriteLine("car c"); Car c = new Car(true); c.SteerLeft(); Console.WriteLine("car car"); Car car = new Car(); Console.WriteLine(car.IsOn); // default 0 car.Start(); car.SteerLeft(); Console.WriteLine(car.IsOn); //car.IsON = false; car.Stop(); Console.WriteLine(car.IsOn); Console.WriteLine("Motorbike moto"); Motorbike moto = new Motorbike(); moto.Start(); moto.SteerLeft(); Console.WriteLine(moto.IsOn); Console.WriteLine("Moto2"); Motorbike moto2 = new Motorbike(true); moto2.Start(); Console.WriteLine(moto2.IsOn); moto2.SteerLeft(); moto2.Stop(); Console.WriteLine(moto2.IsOn); car.Left(); Console.WriteLine("Car steering left"); car.Right(); Console.WriteLine("Car steering right"); Boat boat = new Boat(); boat.Left(); Console.WriteLine("boat steering left"); boat.Right(); Console.WriteLine("Boat steering right"); moto.Left(); Console.WriteLine("Moto steering left"); moto.Right(); Console.WriteLine("Moto steering right"); }
static void Main(string[] args) { //Car car1 = new Car(true); //car1.IsON = false; Console.WriteLine("CAR"); Car car = new Car(true); Console.WriteLine(car.IsON); car.Stop(); car.SteerLeft(true); car.SteerRight(false); car.Steer(true); car.Break(); car.Reverse(); Console.WriteLine(car.IsON); Console.WriteLine("Moto"); Motorbike moto = new Motorbike(); moto.Stop(); Console.WriteLine(moto.IsON); moto.SteerLeft(true); moto.SteerRight(false); moto.Steer(true); moto.Break(); moto.Reverse(); Console.WriteLine("Boat"); Boat boat = new Boat(); boat.Stop(); boat.SteerLeft(true); boat.SteerRight(false); boat.Steer(true); boat.Break(); boat.Reverse(); Console.WriteLine(moto.IsON); //boat.SteerLeft(true); //boat.SteerRight(false); Console.WriteLine(); }