/// <summary> /// Transforms a point from FRAME geometry into Euclidean geometry /// </summary> /// <param name="pointToTransform">point that is to be transformed</param> /// <param name="refWidth">width of the component</param> /// <param name="refHeight">height of the component</param> /// <returns></returns> public static FPoint TransformPointToFrame(FPoint pointToTransform, double refWidth, double refHeight) { return(new FPoint(pointToTransform.X + refWidth / 2, refHeight / 2 - pointToTransform.Y)); }