public override void DoLayoutList() { base.DoLayoutList(); var rect = ActionGUIUtil.GetDragRect(); if (Event.current.type == EventType.DragUpdated && rect.Contains(Event.current.mousePosition)) { ActionGUIUtil.UpdateDragedObjects(".prefab", dragedGameObject); } else if (Event.current.type == EventType.DragPerform && rect.Contains(Event.current.mousePosition)) { foreach (var item in dragedGameObject) { if (!ActionEditorUtility.HaveElement(property, "prefab", item)) { var prop = property.AddItem(); var prefabProp = prop.FindPropertyRelative("prefab"); var _name_prop = prop.FindPropertyRelative("_name"); _name_prop.stringValue = item.name; prefabProp.objectReferenceValue = item; } else { EditorUtility.DisplayDialog("警告", "预制体重复,无法添加:" + item.name, "ok"); } } } }
public override void DoLayoutList() { base.DoLayoutList(); var rect = ActionGUIUtil.GetDragRect(); DrawDragField(rect); }
public override void DoLayoutList() { base.DoLayoutList(); var rect = ActionGUIUtil.GetDragRect(); if (Event.current.type == EventType.DragUpdated && rect.Contains(Event.current.mousePosition)) { ActionGUIUtil.UpdateDragedObjects(".prefab", dragedGameObject); } else if (Event.current.type == EventType.DragPerform && rect.Contains(Event.current.mousePosition)) { foreach (var item in dragedGameObject) { if (!ActionEditorUtility.HaveElement(property, "prefab", item)) { var prop = ActionEditorUtility.AddItem(property); OnAddItem(prop, item); } else { EditorUtility.DisplayDialog("警告", "预制体重复,无法添加:" + item.name, "ok"); } } } }
public override void DoLayoutList() { base.DoLayoutList(); var rect = ActionGUIUtil.GetDragRect(); if (Event.current.type == EventType.DragUpdated && rect.Contains(Event.current.mousePosition)) { ActionGUIUtil.UpdateDragedObjects(".prefab", dragedObjects); } else if (Event.current.type == EventType.DragPerform && rect.Contains(Event.current.mousePosition)) { foreach (var item in dragedObjects) { var path = AssetDatabase.GetAssetPath(item); if (string.IsNullOrEmpty(path)) { return; } var guid = AssetDatabase.AssetPathToGUID(path); if (!ActionEditorUtility.HaveElement(property, "guid", guid)) { var prop = property.AddItem(); var guidProp = prop.FindPropertyRelative("guid"); var enviromentNameProp = prop.FindPropertyRelative("enviromentName"); var coordinateProp = prop.FindPropertyRelative("coordinate"); guidProp.stringValue = guid; enviromentNameProp.stringValue = item.name; ActionEditorUtility.SaveCoordinatesInfo(coordinateProp, (item as GameObject).transform); } else { EditorUtility.DisplayDialog("警告", "预制体重复,无法添加:" + item.name, "ok"); } } } }