private void InitialScene() { sceneMgr = new SceneMgr(); tank = new TankSinTur( "tank", new GameObjInfo( "Tank", string.Empty ), TankSinTur.M60TexPath, TankSinTur.M60Data, tankRaderDepth, tankRaderAng, Color.Wheat, tankMaxForwardSpd, tankMaxBackwardSpd, tankMaxRotaSpd, tankMaxRotaTurretSpd, tankMaxRotaRaderSpd, 0.3f, tankStartPos, tankStartAzi ); wall1 = new ObstacleCommon( "wall1", new GameObjInfo( "wall", string.Empty ), new Vector2( 100, 50 ), 0, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall1.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall2 = new ObstacleCommon( "wall2", new GameObjInfo( "wall", string.Empty ), new Vector2( 250, 150 ), MathHelper.PiOver2, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall2.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall3 = new ObstacleCommon( "wall3", new GameObjInfo( "wall", string.Empty ), new Vector2( 100, 100 ), 0, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall3.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; ball = new Ball( "ball", 0.3f, new Vector2( 300, 250 ), 0, new Vector2( 5, 5 ), 0 ); sceneMgr.AddGroup( "", new TypeGroup<TankSinTur>( "tank" ) ); sceneMgr.AddGroup( "", new Group( "obstacle" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<ObstacleCommon>( "wall" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<Ball>( "ball" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<SmartTank.PhiCol.Border>( "border" ) ); sceneMgr.AddColMulGroups( "tank", "obstacle" ); sceneMgr.PhiGroups.AddRange( new string[] { "tank", "obstacle\\ball" } ); sceneMgr.AddShelterMulGroups( "tank", "obstacle\\wall" ); sceneMgr.VisionGroups.Add( new SceneMgr.MulPair( "tank", new List<string>( new string[] { "obstacle\\ball", "obstacle\\wall" } ) ) ); sceneMgr.AddGameObj( "tank", tank ); sceneMgr.AddGameObj( "obstacle\\wall", wall1, wall2, wall3 ); sceneMgr.AddGameObj( "obstacle\\ball", ball ); sceneMgr.AddGameObj( "obstacle\\border", new SmartTank.PhiCol.Border( mapSize ) ); GameManager.LoadScene( sceneMgr ); }
private void SceneInitial() { tank = new TankSinTur( "tank", new GameObjInfo( "Tank", "Player" ), TankSinTur.M60TexPath, TankSinTur.M60Data, 170, MathHelper.PiOver4, Color.Yellow, 0f, 80, 60, 0.6f * MathHelper.Pi, 0.5f * MathHelper.Pi, MathHelper.Pi, 2f, new Vector2( 100, 50 ), 0, 0 ); AutoShootAI autoShoot = new AutoShootAI(); autoShoot.OrderServer = tank; ManualControl manualControl = new ManualControl(); manualControl.OrderServer = tank; //tank.SetTankAI( manualControl ); tank.SetTankAI( autoShoot ); tank.onShoot += new Tank.ShootEventHandler( Tank_onShoot ); tank.ShellSpeed = shellSpeed; //ItemCommon item = new ItemCommon( "item", "Scorpion", Path.Combine( Directories.ContentDirectory, "GameObjs\\scorpion" ), new Vector2( 128, 128 ), 0.031f, new Vector2[] { new Vector2( 128, 128 ) }, // new Vector2( 150, 50 ), 0f, Vector2.Zero, 0 ); Ball ball = new Ball( "ball", 0.031f, new Vector2( 150, 50 ), 0, Vector2.Zero, 0 ); ball.OnCollided += new OnCollidedEventHandler( item_OnCollided ); smoke = new SmokeGenerater( 0, 50, Vector2.Zero, 0.3f, 0f, true, ball ); sceneMgr.AddGroup( string.Empty, new TypeGroup<TankSinTur>( "tank" ) ); sceneMgr.AddGroup( string.Empty, new TypeGroup<Ball>( "ball" ) ); sceneMgr.AddGroup( string.Empty, new TypeGroup<SmartTank.PhiCol.Border>( "border" ) ); sceneMgr.AddGroup( string.Empty, new TypeGroup<ShellNormal>( "shell" ) ); sceneMgr.PhiGroups.Add( "tank" ); sceneMgr.PhiGroups.Add( "ball" ); sceneMgr.PhiGroups.Add( "shell" ); sceneMgr.ColPairGroups.Add( new SceneMgr.Pair( "tank", "ball" ) ); sceneMgr.ColPairGroups.Add( new SceneMgr.Pair( "tank", "border" ) ); sceneMgr.ColPairGroups.Add( new SceneMgr.Pair( "ball", "border" ) ); sceneMgr.ColPairGroups.Add( new SceneMgr.Pair( "shell", "border" ) ); sceneMgr.ColPairGroups.Add( new SceneMgr.Pair( "shell", "ball" ) ); sceneMgr.ShelterGroups.Add( new SceneMgr.MulPair( "tank", new List<string>() ) ); sceneMgr.VisionGroups.Add( new SceneMgr.MulPair( "tank", new List<string>( new string[] { "ball" } ) ) ); sceneMgr.AddGameObj( "tank", tank ); sceneMgr.AddGameObj( "ball", ball ); sceneMgr.AddGameObj( "border", new SmartTank.PhiCol.Border( mapSize ) ); //camera.Focus( tank ); }