public bool GetOpenWorld(ref CavesMap cavesMap) { if (!m_isOpenWorld) { return(false); } foreach (Cave cave in m_cavesMap) { cavesMap.AddCave(cave); } return(true); }
public bool GetOpenWorld(ref CavesMap cavesMap) { return(m_data.GetOpenWorld(ref cavesMap)); }
public void InitCavesMap(ref CavesMap cavesMap) { cavesMap = new CavesMap(4, 4); }
public void InitCavesMap(ref CavesMap cavesMap) { m_data.InitCavesMap(ref cavesMap); }