public Event.Game.GameCreatedEvent createGame(Event.Game.GameCreateEvent e) { if (e.getIsCreated()) { this.gameMachine = new GameStateMachine(); GameDetail detail = GameDetail.fromGameStateMachine(gameMachine); return new GameCreatedEvent(detail); } return GameCreatedEvent.CreateFail(); }
public static GameDetail fromGameStateMachine(GameStateMachine gameMachine) { GameDetail detail = new GameDetail(); // Convert BoardStateMachine to BoardDetail char[,] cPieces = gameMachine.getBoardMachine().getBoard().serialize(); BoardDetail boardDetail = new BoardDetail(cPieces); // Convert from PlayerStateMachine to PlayerDetail PlayerDetail[] playerDetails = new PlayerDetail[2]; // STUB playerDetails[0] = new PlayerDetail(gameMachine.getBoardMachine().getPieces(Color.BLACK)); playerDetails[1] = new PlayerDetail(gameMachine.getBoardMachine().getPieces(Color.RED)); // Game detail detail.boardDetail = boardDetail; detail.playerDetails = playerDetails; return detail; }
public void newGameMachineTest() { GameStateMachine machine = new GameStateMachine(); }