public ChampionDeathTimer(Champion die) : base(ExtendedPacketCmd.EPKT_S2C_ChampionDeathTimer, die.getNetId()) { buffer.Write(die.getRespawnTimer() / 1000.0f); // Respawn timer, float }
public ChampionDie(Champion die, Unit killer, int goldFromKill) : base(PacketCmdS2C.PKT_S2C_ChampionDie, die.getNetId()) { buffer.Write(goldFromKill); // Gold from kill? buffer.Write((short)0); if (killer != null) buffer.Write(killer.getNetId()); else buffer.Write((int)0); buffer.Write((short)0); buffer.Write((short)7); buffer.Write(die.getRespawnTimer() / 1000.0f); // Respawn timer, float }