// threaded implementation sot hat I can test my draw routine public void PlayThread() { prog = new IntCode.ParallelCodeRunner(); threadThis.Instance = this; threadThis.RunInThread(); prog.Code = code; prog.ExternalOutput = gameOutput; prog.RunInThread(); }
public void PlayUnlimited() { prog = new IntCode.ParallelCodeRunner(); //start listener thread threadThis.Instance = this; threadThis.RunInThread(); // set the program to play infinitely char[] array = code.ToCharArray(); array[0] = '2'; code = new string(array); //prog.InitRAM(0, 2); prog.Code = code; prog.ExternalOutput = gameOutput; // start code prog.RunInThread(); }