public static Intersection QuadraticBezierLineSegmentIntersection0( double p1X, double p1Y, double p2X, double p2Y, double p3X, double p3Y, double a1X, double a1Y, double a2X, double a2Y, double epsilon = Epsilon) { var min = MinPointTests.MinPoint(a1X, a1Y, a2X, a2Y); var max = MaxPointTests.MaxPoint(a1X, a1Y, a2X, a2Y); var result = new Intersection(IntersectionStates.NoIntersection); var a = new Vector2D(p2X, p2Y) * (-2); var c2 = new Vector2D(p1X, p1Y) + (a + new Vector2D(p3X, p3Y)); a = new Vector2D(p1X, p1Y) * (-2); var b = new Vector2D(p2X, p2Y) * 2; var c1 = a + b; var c0 = new Point2D(p1X, p1Y); var n = new Point2D(a1Y - a2Y, a2X - a1X); var cl = (a1X * a2Y) - (a2X * a1Y); var roots = QuadraticRootsTests.QuadraticRoots( DotProduct2Vector2DTests.DotProduct2D(n.X, n.Y, c2.I, c2.J), DotProduct2Vector2DTests.DotProduct2D(n.X, n.Y, c1.I, c1.J), DotProduct2Vector2DTests.DotProduct2D(n.X, n.Y, c0.X + cl, c0.Y + cl), epsilon); for (var i = 0; i < roots.Count; i++) { var t = roots[i]; if (0 <= t && t <= 1) { var p4 = InterpolateLinear2DTests.LinearInterpolate2D(t, p1X, p1Y, p2X, p2Y); var p5 = InterpolateLinear2DTests.LinearInterpolate2D(t, p2X, p2Y, p3X, p3Y); var p6 = InterpolateLinear2DTests.LinearInterpolate2D(t, p4.X, p4.Y, p5.X, p5.Y); if (a1X == a2X) { if (min.Y <= p6.Y && p6.Y <= max.Y) { result.State = IntersectionStates.Intersection; result.AppendPoint(p6); } } else if (a1Y == a2Y) { if (min.X <= p6.X && p6.X <= max.X) { result.State = IntersectionStates.Intersection; result.AppendPoint(p6); } } else if (GreaterThanOrEqualTests.GreaterThanOrEqual(p6.X, p6.Y, min.X, min.Y) && LessThanOrEqualTests.LessThanOrEqual(p6.X, p6.Y, max.X, max.Y)) { result.State = IntersectionStates.Intersection; result.AppendPoint(p6); } } } return(result); }
public static IList <double> CubicRootsStephenRSchmitt(double a, double b, double c, double d, double epsilon = Epsilon) { // If a is 0 the polynomial is quadratic. if (a is 0d) { return(QuadraticRootsTests.QuadraticRoots(b, c, d, epsilon)); } var ba = b / a; var ca = c / a; var da = d / a; var q = ((3d * ca) - (ba * ba)) / 9d; var r = (-(2d * ba * ba * ba) + (9d * ba * ca) - (27d * da)) / 54d; var offset = ba * OneThird; // Polynomial discriminant var discriminant = (r * r) + (q * q * q); // ToDo: May need to switch from a hash set to a list for scan-beams. var results = new HashSet <double>(); if (Abs(discriminant) <= epsilon) { discriminant = 0d; } if (discriminant == 0d) { var t = Sign(r) * Cbrt(Abs(r)); // Real root. results.Add(-offset + (t + t)); // Real part of complex root. results.Add(-offset - ((t + t) * OneHalf)); } if (discriminant > 0) { var e = Sqrt(discriminant); var s = Sign(r + e) * Cbrt(Abs(r + e)); var t = Sign(r - e) * Cbrt(Abs(r - e)); // Real root. results.Add(-offset + (s + t)); // Complex part of root pair. var Im = Abs(Sqrt3 * (s - t) * OneHalf); if (Im == 0d) { // Real part of complex root. results.Add(-offset - ((s + t) * OneHalf)); } } else if (discriminant < 0) { // Distinct real roots. var th = Acos(r / Sqrt(-q * q * q)); var sq = Sqrt(-q); results.Add((2d * sq * Cos(th * OneThird)) - offset); results.Add((2d * sq * Cos((th + Tau) * OneThird)) - offset); results.Add((2d * sq * Cos((th + (4d * PI)) * OneThird)) - offset); } return(results.ToList()); }
public static IList <double> CubicRootsSwitch(double a, double b, double c, double d, double epsilon = Epsilon) { if (a is 0d) { return(QuadraticRootsTests.QuadraticRoots(b, c, d, epsilon)); } var ba = b / a; var ca = c / a; var da = d / a; var q = ((3d * ca) - (ba * ba)) * OneThird; // / 9d; var r = ((2d * ba * ba * ba) - (9d * ba * ca) + (27d * da)) * OneTwentySeventh; // / 54d; var offset = ba * OneThird; var discriminant = (r * r * OneQuarter) + (q * q * q * OneTwentySeventh); var halfB = OneHalf * r; if (Abs(discriminant) <= epsilon) { discriminant = 0d; } switch (discriminant) { case 0: { var f = halfB >= 0d ? -Cbrt(halfB) : Cbrt(-halfB); return(new double[] { (2d * f) - offset, -f - offset }.ToList()); } case double v when v > 0d: { var e = Sqrt(v); var tmp = -halfB + e; var root = tmp >= 0 ? Cbrt(tmp) : -Cbrt(-tmp); tmp = -halfB - e; if (tmp >= 0) { root += Cbrt(tmp); } else { root -= Cbrt(-tmp); } return(new double[] { root - offset }.ToList()); //var s = Sign(r + e) * Cbrt(Abs(r + e)); //var t = Sign(r - e) * Cbrt(Abs(r - e)); //var im = Abs(Sqrt(3d) * (s - t) * OneHalf); //return im == 0d ? // new double[] { // -offset + (s + t) // }.ToList() : // new double[] { // -offset + (s + t), // -offset - ((s + t) * OneHalf) // }.ToList(); } default: { var distance = Sqrt(-q * OneThird); var angle = Atan2(Sqrt(-discriminant), -halfB) * OneThird; var cos = Cos(angle); var sin = Sin(angle); return(new double[] { (2d * distance * cos) - offset, (-distance * (cos + (Sqrt3 * sin))) - offset, (-distance * (cos - (Sqrt3 * sin))) - offset }.ToList()); } } }
public static IList <double> CubicRootsKevinLinDev(double a, double b, double c, double d, double epsilon = Epsilon) { // If a is 0 the polynomial is quadratic. if (a is 0d) { return(QuadraticRootsTests.QuadraticRoots(b, c, d, epsilon)); } var ba = b / a; var ca = c / a; var da = d / a; var q = ((3d * ca) - (ba * ba)) * OneThird; var r = ((2d * ba * ba * ba) - (9d * ca * ba) + (27d * da)) * OneTwentySeventh; var offset = ba * OneThird; var discriminant = (r * r * OneQuarter) + (q * q * q * OneTwentySeventh); var halfR = OneHalf * r; //var ZEROepsilon = ZeroErrorEstimate(); if (Abs(discriminant) <= epsilon)//ZEROepsilon) { discriminant = 0d; } var results = new HashSet <double>(); if (discriminant > 0d) { var e = Sqrt(discriminant); var tmp = -halfR + e; var root = tmp >= 0 ? Cbrt(tmp) : -Cbrt(-tmp); tmp = -halfR - e; if (tmp >= 0) { root += Cbrt(tmp); } else { root -= Cbrt(-tmp); } results.Add(root - offset); } else if (discriminant < 0d) { var distance = Sqrt(-q * OneThird); var angle = Atan2(Sqrt(-discriminant), -halfR) * OneThird; //var (c, s) = (); var cos = Cos(angle); var sin = Sin(angle); results.Add((2d * distance * cos) - offset); results.Add((-distance * (cos + (Sqrt3 * sin))) - offset); results.Add((-distance * (cos - (Sqrt3 * sin))) - offset); } else { var tmp = halfR >= 0d ? -Cbrt(halfR) : Cbrt(-halfR); results.Add((2d * tmp) - offset); // really should return next root twice, but we return only one results.Add(-tmp - offset); } return(results.ToList()); }
public static Intersection QuadraticBezierSegmentCubicBezierSegmentIntersection2( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double b4X, double b4Y, double epsilon = Epsilon) { var result = new Intersection(IntersectionStates.NoIntersection); // ToDo: Break early if the AABB bounding box of the curve does not intersect. var c12 = new Vector2D(a1X - (a2X * 2) + a3X, a1Y - (a2Y * 2) + a3Y); var c11 = new Vector2D(2 * (a2X - a1X), 2 * (a2Y - a1Y)); var c23 = new Vector2D(b4X - (b3X * 3) + (b2X * 3) - (b1X * 1), b4Y - (b3Y * 3) + (b2Y * 3) - (b1Y * 1)); var c22 = new Vector2D(3 * (b3X - (b2X * 2) + b1X), 3 * (b3Y - (b2Y * 2) + b1Y)); var c21 = new Vector2D(3 * (b2X - b1X), 3 * (b2Y - b1Y)); var c10x2 = a1X * a1X; var c10y2 = a1Y * a1Y; var c11x2 = c11.I * c11.I; var c11y2 = c11.J * c11.J; var c12x2 = c12.I * c12.I; var c12y2 = c12.J * c12.J; var c20x2 = b1X * b1X; var c20y2 = b1Y * b1Y; var c21x2 = c21.I * c21.I; var c21y2 = c21.J * c21.J; var c22x2 = c22.I * c22.I; var c22y2 = c22.J * c22.J; var c23x2 = c23.I * c23.I; var c23y2 = c23.J * c23.J; var roots = new Polynomial( /* t^0 */ (-2 * c12.I * c12.J * c22.I * c23.J) - (2 * c12.I * c12.J * c22.J * c23.I) + (2 * c12y2 * c22.I * c23.I) + (2 * c12x2 * c22.J * c23.J), /* t^1 */ (-2 * c12.I * c12.J * c23.I * c23.J) + (c12x2 * c23y2) + (c12y2 * c23x2), /* t^2 */ (-2 * c12.I * c21.I * c12.J * c23.J) - (2 * c12.I * c12.J * c21.J * c23.I) - (2 * c12.I * c12.J * c22.I * c22.J) + (2 * c21.I * c12y2 * c23.I) + (c12y2 * c22x2) + (c12x2 * ((2 * c21.J * c23.J) + c22y2)), /* t^3 */ (2 * a1X * c12.I * c12.J * c23.J) + (2 * a1Y * c12.I * c12.J * c23.I) + (c11.I * c11.J * c12.I * c23.J) + (c11.I * c11.J * c12.J * c23.I) - (2 * b1X * c12.I * c12.J * c23.J) - (2 * c12.I * b1Y * c12.J * c23.I) - (2 * c12.I * c21.I * c12.J * c22.J) - (2 * c12.I * c12.J * c21.J * c22.I) - (2 * a1X * c12y2 * c23.I) - (2 * a1Y * c12x2 * c23.J) + (2 * b1X * c12y2 * c23.I) + (2 * c21.I * c12y2 * c22.I) - (c11y2 * c12.I * c23.I) - (c11x2 * c12.J * c23.J) + (c12x2 * ((2 * b1Y * c23.J) + (2 * c21.J * c22.J))), /* t^4 */ (2 * a1X * c12.I * c12.J * c22.J) + (2 * a1Y * c12.I * c12.J * c22.I) + (c11.I * c11.J * c12.I * c22.J) + (c11.I * c11.J * c12.J * c22.I) - (2 * b1X * c12.I * c12.J * c22.J) - (2 * c12.I * b1Y * c12.J * c22.I) - (2 * c12.I * c21.I * c12.J * c21.J) - (2 * a1X * c12y2 * c22.I) - (2 * a1Y * c12x2 * c22.J) + (2 * b1X * c12y2 * c22.I) - (c11y2 * c12.I * c22.I) - (c11x2 * c12.J * c22.J) + (c21x2 * c12y2) + (c12x2 * ((2 * b1Y * c22.J) + c21y2)), /* t^5 */ (2 * a1X * c12.I * c12.J * c21.J) + (2 * a1Y * c12.I * c21.I * c12.J) + (c11.I * c11.J * c12.I * c21.J) + (c11.I * c11.J * c21.I * c12.J) - (2 * b1X * c12.I * c12.J * c21.J) - (2 * c12.I * b1Y * c21.I * c12.J) - (2 * a1X * c21.I * c12y2) - (2 * a1Y * c12x2 * c21.J) + (2 * b1X * c21.I * c12y2) - (c11y2 * c12.I * c21.I) - (c11x2 * c12.J * c21.J) + (2 * c12x2 * b1Y * c21.J), /* t^6 */ (-2 * a1X * a1Y * c12.I * c12.J) - (a1X * c11.I * c11.J * c12.J) - (a1Y * c11.I * c11.J * c12.I) + (2 * a1X * c12.I * b1Y * c12.J) + (2 * a1Y * b1X * c12.I * c12.J) + (c11.I * b1X * c11.J * c12.J) + (c11.I * c11.J * c12.I * b1Y) - (2 * b1X * c12.I * b1Y * c12.J) - (2 * a1X * b1X * c12y2) + (a1X * c11y2 * c12.I) + (a1Y * c11x2 * c12.J) - (2 * a1Y * c12x2 * b1Y) - (b1X * c11y2 * c12.I) - (c11x2 * b1Y * c12.J) + (c10x2 * c12y2) + (c10y2 * c12x2) + (c20x2 * c12y2) + (c12x2 * c20y2) ).RootsInInterval(0, 1); foreach (var s in roots) { var point = new Point2D((c23.I * s * s * s) + (c22.I * s * s) + (c21.I * s) + b1X, (c23.J * s * s * s) + (c22.J * s * s) + (c21.J * s) + b1Y); var xRoots = QuadraticRootsTests.QuadraticRoots( /* c */ c12.I, /* t^1 */ c11.I, /* t^2 */ a1X - point.X, epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( /* c */ c12.J, /* t^1 */ c11.J, /* t^2 */ a1Y - point.Y, epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { foreach (var xRoot in xRoots) { if (0 <= xRoot && xRoot <= 1) { foreach (var yRoot in yRoots) { var t = xRoot - yRoot; if ((t >= 0 ? t : -t) < epsilon) { result.Items.Add(point); goto checkRoots; } } } } checkRoots :; } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentCubicBezierSegmentIntersection1( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double b4X, double b4Y, double epsilon = Epsilon) { var a = new Vector2D(a2X, a2Y) * -2; var c12 = new Vector2D(a1X, a1Y) + a + new Vector2D(a3X, a3Y); a = new Vector2D(a1X, a1Y) * -2; var b = new Vector2D(a2X, a2Y) * 2; var c11 = a + b; var c10 = new Vector2D(a1X, a1Y); a = new Vector2D(b1X, b1Y) * -1; b = new Vector2D(b2X, b2Y) * 3; var c = new Vector2D(b3X, b3Y) * -3; var d = a + b + c + new Vector2D(b4X, b4Y); var c23 = new Vector2D(d.I, d.J); a = new Vector2D(b1X, b1Y) * 3; b = new Vector2D(b2X, b2Y) * -6; c = new Vector2D(b3X, b3Y) * 3; d = a + b + c; var c22 = new Vector2D(d.I, d.J); a = new Vector2D(b1X, b1Y) * -3; b = new Vector2D(b2X, b2Y) * 3; c = a + b; var c21 = new Vector2D(c.I, c.J); var c20 = new Vector2D(b1X, b1Y); var c10x2 = c10.I * c10.I; var c10y2 = c10.J * c10.J; var c11x2 = c11.I * c11.I; var c11y2 = c11.J * c11.J; var c12x2 = c12.I * c12.I; var c12y2 = c12.J * c12.J; var c20x2 = c20.I * c20.I; var c20y2 = c20.J * c20.J; var c21x2 = c21.I * c21.I; var c21y2 = c21.J * c21.J; var c22x2 = c22.I * c22.I; var c22y2 = c22.J * c22.J; var c23x2 = c23.I * c23.I; var c23y2 = c23.J * c23.J; var roots = new Polynomial( (-2 * c12.I * c12.J * c22.I * c23.J) - (2 * c12.I * c12.J * c22.J * c23.I) + (2 * c12y2 * c22.I * c23.I) + (2 * c12x2 * c22.J * c23.J), (-2 * c12.I * c12.J * c23.I * c23.J) + (c12x2 * c23y2) + (c12y2 * c23x2), (-2 * c12.I * c21.I * c12.J * c23.J) - (2 * c12.I * c12.J * c21.J * c23.I) - (2 * c12.I * c12.J * c22.I * c22.J) + (2 * c21.I * c12y2 * c23.I) + (c12y2 * c22x2) + (c12x2 * ((2 * c21.J * c23.J) + c22y2)), (2 * c10.I * c12.I * c12.J * c23.J) + (2 * c10.J * c12.I * c12.J * c23.I) + (c11.I * c11.J * c12.I * c23.J) + (c11.I * c11.J * c12.J * c23.I) - (2 * c20.I * c12.I * c12.J * c23.J) - (2 * c12.I * c20.J * c12.J * c23.I) - (2 * c12.I * c21.I * c12.J * c22.J) - (2 * c12.I * c12.J * c21.J * c22.I) - (2 * c10.I * c12y2 * c23.I) - (2 * c10.J * c12x2 * c23.J) + (2 * c20.I * c12y2 * c23.I) + (2 * c21.I * c12y2 * c22.I) - (c11y2 * c12.I * c23.I) - (c11x2 * c12.J * c23.J) + (c12x2 * ((2 * c20.J * c23.J) + (2 * c21.J * c22.J))), (2 * c10.I * c12.I * c12.J * c22.J) + (2 * c10.J * c12.I * c12.J * c22.I) + (c11.I * c11.J * c12.I * c22.J) + (c11.I * c11.J * c12.J * c22.I) - (2 * c20.I * c12.I * c12.J * c22.J) - (2 * c12.I * c20.J * c12.J * c22.I) - (2 * c12.I * c21.I * c12.J * c21.J) - (2 * c10.I * c12y2 * c22.I) - (2 * c10.J * c12x2 * c22.J) + (2 * c20.I * c12y2 * c22.I) - (c11y2 * c12.I * c22.I) - (c11x2 * c12.J * c22.J) + (c21x2 * c12y2) + (c12x2 * ((2 * c20.J * c22.J) + c21y2)), (2 * c10.I * c12.I * c12.J * c21.J) + (2 * c10.J * c12.I * c21.I * c12.J) + (c11.I * c11.J * c12.I * c21.J) + (c11.I * c11.J * c21.I * c12.J) - (2 * c20.I * c12.I * c12.J * c21.J) - (2 * c12.I * c20.J * c21.I * c12.J) - (2 * c10.I * c21.I * c12y2) - (2 * c10.J * c12x2 * c21.J) + (2 * c20.I * c21.I * c12y2) - (c11y2 * c12.I * c21.I) - (c11x2 * c12.J * c21.J) + (2 * c12x2 * c20.J * c21.J), (-2 * c10.I * c10.J * c12.I * c12.J) - (c10.I * c11.I * c11.J * c12.J) - (c10.J * c11.I * c11.J * c12.I) + (2 * c10.I * c12.I * c20.J * c12.J) + (2 * c10.J * c20.I * c12.I * c12.J) + (c11.I * c20.I * c11.J * c12.J) + (c11.I * c11.J * c12.I * c20.J) - (2 * c20.I * c12.I * c20.J * c12.J) - (2 * c10.I * c20.I * c12y2) + (c10.I * c11y2 * c12.I) + (c10.J * c11x2 * c12.J) - (2 * c10.J * c12x2 * c20.J) - (c20.I * c11y2 * c12.I) - (c11x2 * c20.J * c12.J) + (c10x2 * c12y2) + (c10y2 * c12x2) + (c20x2 * c12y2) + (c12x2 * c20y2) ).RootsInInterval(); var result = new Intersection(IntersectionStates.NoIntersection); for (var i = 0; i < roots.Length; i++) { var s = roots[i]; var xRoots = QuadraticRootsTests.QuadraticRoots( c12.I, c11.I, c10.I - c20.I - (s * c21.I) - (s * s * c22.I) - (s * s * s * c23.I), epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( c12.J, c11.J, c10.J - c20.J - (s * c21.J) - (s * s * c22.J) - (s * s * s * c23.J), epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { for (var j = 0; j < xRoots.Count; j++) { var xRoot = xRoots[j]; if (0 <= xRoot && xRoot <= 1) { for (var k = 0; k < yRoots.Count; k++) { if (Abs(xRoot - yRoots[k]) < epsilon) { result.Items.Add(((Point2D)c23 * s * s * s) + ((c22 * s * s) + ((c21 * s) + c20))); goto checkRoots; } } } } checkRoots :; } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentQuadraticBezierSegmentIntersection00( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double epsilon = Epsilon) { // Initialize the intersection. var result = new Intersection(IntersectionStates.NoIntersection); // ToDo: Break early if the AABB of the ends and handles do not intersect. // ToDo: Break early if the AABB of the curve does not intersect. // Parametric matrix form of the Bézier curve var xCoeffA = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(a1X, a2X, a3X); var yCoeffA = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(a1Y, a2Y, a3Y); var xCoeffB = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(b1X, b2X, b3X); var yCoeffB = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(b1Y, b2Y, b3Y); IList <double> roots = new List <double>(); if (yCoeffA.C == 0) { var v0 = xCoeffA.C * (yCoeffA.A - yCoeffB.A); var v1 = v0 - (xCoeffA.B * yCoeffA.B); var v2 = v0 + v1; var v3 = yCoeffA.B * yCoeffA.B; roots = QuarticRootsTests.QuarticRoots( /* t^4 */ xCoeffA.C * yCoeffB.C * yCoeffB.C, /* t^3 */ 2 * xCoeffA.C * yCoeffB.B * yCoeffB.C, /* t^2 */ (xCoeffA.C * yCoeffB.B * yCoeffB.B) - (xCoeffB.C * v3) - (yCoeffB.C * v0) - (yCoeffB.C * v1), /* t^1 */ (-xCoeffB.B * v3) - (yCoeffB.B * v0) - (yCoeffB.B * v1), /* C^0 */ ((xCoeffA.A - xCoeffB.A) * v3) + ((yCoeffA.A - yCoeffB.A) * v1), epsilon); } else { var v0 = (xCoeffA.C * yCoeffB.C) - (yCoeffA.C * xCoeffB.C); var v1 = (xCoeffA.C * yCoeffB.B) - (xCoeffB.B * yCoeffA.C); var v2 = (xCoeffA.B * yCoeffA.C) - (yCoeffA.B * xCoeffA.C); var v3 = yCoeffA.A - yCoeffB.A; var v4 = (yCoeffA.C * (xCoeffA.A - xCoeffB.A)) - (xCoeffA.C * v3); var v5 = (-yCoeffA.B * v2) + (yCoeffA.C * v4); var v6 = v2 * v2; roots = QuarticRootsTests.QuarticRoots( /* t^4 */ v0 * v0, /* t^3 */ 2 * v0 * v1, /* t^2 */ ((-yCoeffB.C * v6) + (yCoeffA.C * v1 * v1) + (yCoeffA.C * v0 * v4) + (v0 * v5)) / yCoeffA.C, /* t^1 */ ((-yCoeffB.B * v6) + (yCoeffA.C * v1 * v4) + (v1 * v5)) / yCoeffA.C, /* C^0 */ ((v3 * v6) + (v4 * v5)) / yCoeffA.C, epsilon); } foreach (var s in roots) { var point = new Point2D( (xCoeffB.C * s * s) + (xCoeffB.B * s) + xCoeffB.A, (yCoeffB.C * s * s) + (yCoeffB.B * s) + yCoeffB.A); if (s >= 0 && s <= 1) { var xRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -xCoeffA.C, /* t^1 */ -xCoeffA.B, /* C^0 */ -xCoeffA.A + point.X, epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -yCoeffA.C, /* t^1 */ -yCoeffA.B, /* C^0 */ -yCoeffA.A + point.Y, epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { // Find the nearest matching x and y roots in the ranges 0 < x < 1; 0 < y < 1. foreach (var xRoot in xRoots) { if (xRoot >= 0 && xRoot <= 1) { foreach (var yRoot in yRoots) { var t = xRoot - yRoot; if ((t >= 0 ? t : -t) < epsilon) { result.AppendPoint(point); goto checkRoots; // Break through two levels of foreach loops to exit early. Using goto for performance. } } } } checkRoots :; } } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentQuadraticBezierSegmentIntersection3( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double epsilon = Epsilon) { var result = new Intersection(IntersectionStates.NoIntersection); // ToDo: Break early if the AABB bounding box of the curve does not intersect. var c12 = new Vector2D(a1X - (a2X * 2) + a3X, a1Y - (a2Y * 2) + a3Y); var c11 = new Vector2D(2 * (a2X - a1X), 2 * (a2Y - a1Y)); var c22 = new Vector2D(b1X - (b2X * 2) + b3X, b1Y - (b2Y * 2) + b3Y); var c21 = new Vector2D(2 * (b2X - b1X), 2 * (b2Y - b1Y)); var a = (c12.I * c11.J) - (c11.I * c12.J); var b = (c22.I * c11.J) - (c11.I * c22.J); var c = (c21.I * c11.J) - (c11.I * c21.J); var d = (c11.I * (a1Y - b1Y)) + (c11.J * (b1X - a1X)); var e = (c22.I * c12.J) - (c12.I * c22.J); var f = (c21.I * c12.J) - (c12.I * c21.J); var g = (c12.I * (a1Y - b1Y)) + (c12.J * (b1X - a1X)); var roots = QuarticRootsTests.QuarticRoots( /* C */ -e * e, /* t^1 */ -2 * e * f, /* t^2 */ (a * b) - (f * f) - (2 * e * g), /* t^3 */ (a * c) - (2 * f * g), /* t^4 */ (a * d) - (g * g), epsilon); foreach (var s in roots) { var point = new Point2D((c22.I * s * s) + (c21.I * s) + b1X, (c22.J * s * s) + (c21.J * s) + b1Y); if (0 <= s && s <= 1) { var xRoots = QuadraticRootsTests.QuadraticRoots( /* C */ -c12.I, /* t^1 */ -c11.I, /* t^2 */ -a1X + point.X, epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( /* C */ -c12.J, /* t^1 */ -c11.J, /* t^2 */ -a1Y + point.Y, epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { // Find the nearest matching x and y roots in the ranges 0 < x < 1; 0 < y < 1. foreach (var xRoot in xRoots) { if (xRoot >= 0 && xRoot <= 1) { foreach (var yRoot in yRoots) { var t = xRoot - yRoot; if ((t >= 0 ? t : -t) < epsilon) { result.Items.Add(point); goto checkRoots; // Break through two levels of foreach loops. Using goto for performance. } } } } checkRoots :; } } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentQuadraticBezierSegmentIntersection2( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double epsilon = Epsilon) { var va = new Vector2D(a2X, a2Y) * -2; var c12 = new Vector2D(a1X, a1Y) + va + new Vector2D(a3X, a3Y); va = new Vector2D(a1X, a1Y) * -2; var vb = new Vector2D(a2X, a2Y) * 2; var c11 = va + vb; var c10 = new Vector2D(a1X, a1Y); va = new Vector2D(b2X, b2Y) * -2; var c22 = new Vector2D(b1X, b1Y) + va + new Vector2D(b3X, b3Y); va = new Vector2D(b1X, b1Y) * -2; vb = new Vector2D(b2X, b2Y) * 2; var c21 = va + vb; var c20 = new Vector2D(b1X, b1Y); var a = (c12.I * c11.J) - (c11.I * c12.J); var b = (c22.I * c11.J) - (c11.I * c22.J); var c = (c21.I * c11.J) - (c11.I * c21.J); var d = (c11.I * (c10.J - c20.J)) + (c11.J * (-c10.I + c20.I)); var e = (c22.I * c12.J) - (c12.I * c22.J); var f = (c21.I * c12.J) - (c12.I * c21.J); var g = (c12.I * (c10.J - c20.J)) + (c12.J * (-c10.I + c20.I)); var roots = QuarticRootsTests.QuarticRoots( -e * e, -2 * e * f, (a * b) - (f * f) - (2 * e * g), (a * c) - (2 * f * g), (a * d) - (g * g), epsilon); var result = new Intersection(IntersectionStates.NoIntersection); for (var i = 0; i < roots.Count; i++) { var s = roots[i]; if (0 <= s && s <= 1) { var xRoots = QuadraticRootsTests.QuadraticRoots( -c12.I, -c11.I, -c10.I + c20.I + (s * c21.I) + (s * s * c22.I), epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( -c12.J, -c11.J, -c10.J + c20.J + (s * c21.J) + (s * s * c22.J), epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { for (var j = 0; j < xRoots.Count; j++) { var xRoot = xRoots[j]; if (0 <= xRoot && xRoot <= 1) { for (var k = 0; k < yRoots.Count; k++) { if (Abs(xRoot - yRoots[k]) < epsilon) { result.Items.Add(((Point2D)c22 * s * s) + ((c21 * s) + c20)); goto checkRoots; } } } } checkRoots :; } } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentQuadraticBezierSegmentIntersection1( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double epsilon = Epsilon) { var result = new Intersection(IntersectionStates.NoIntersection); // ToDo: Break early if the AABB bounding box of the curve does not intersect. // ToDo: Figure out if the following can be broken out of the vector structs. var c12 = new Vector2D(a1X - (a2X * 2) + a3X, a1Y - (a2Y * 2) + a3Y); var c11 = new Vector2D(2 * (a2X - a1X), 2 * (a2Y - a1Y)); // c10 is a1X and a1Y var c22 = new Vector2D(b1X - (b2X * 2) + b3X, b1Y - (b2Y * 2) + b3Y); var c21 = new Vector2D(2 * (b2X - b1X), 2 * (b2Y - b1Y)); // c20 is b1X and b1Y var a = (c12.I * c11.J) - (c11.I * c12.J); var b = (c22.I * c11.J) - (c11.I * c22.J); var c = (c21.I * c11.J) - (c11.I * c21.J); var d = (c11.I * (a1Y - b1Y)) - (c11.J * (b1X - a1X)); var e = (-c22.I * c12.J) - (c12.I * c22.J); var f = (c21.I * c12.J) - (c12.I * c21.J); var g = (c12.I * (a1Y - b1Y)) - (c12.J * (b1X - a1X)); IList <double> roots; if ((a * d) - (g * g) == 0) { var v0 = (a * c) - (2 * f * g); var v1 = (a * b) - (f * f) - (2 * e * g); var v2 = -2 * e * f; var v3 = -e * e; roots = CubicRootsTests.CubicRoots( /* t^3 */ -v3, /* t^2 */ -v2, /* t^1 */ -v1, /* C */ -v0, epsilon); } else { var v0 = (a * d) - (g * g); var v1 = (a * c) - (2 * f * g); var v2 = (a * b) - (f * f) - (2 * e * g); var v3 = -2 * e * f; var v4 = -e * e; roots = QuarticRootsTests.QuarticRoots( /* t^4 */ -v4, /* t^3 */ -v3, /* t^2 */ -v2, /* t^1 */ -v1, /* C */ -v0, epsilon); } //roots.Reverse(); foreach (var s in roots) { var point = new Point2D( (c22.I * s * s) + (c21.I * s) + b1X, (c22.J * s * s) + (c21.J * s) + b1Y); if (s >= 0 && s <= 1) { var v0 = a1X - point.X; var v1 = c11.I; var v2 = c12.I; var xRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -v2, /* t^1 */ -v1, /* C */ -v0, epsilon); v0 = a1Y - point.Y; v1 = c11.J; v2 = c12.J; var yRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -v2, /* t^1 */ -v1, /* C */ -v0, epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { // Find the nearest matching x and y roots in the ranges 0 < x < 1; 0 < y < 1. foreach (var xRoot in xRoots) { if (xRoot >= 0 && xRoot <= 1) { foreach (var yRoot in yRoots) { var t = xRoot - yRoot; if ((t >= 0 ? t : -t) < 0.1) { result.AppendPoint(point); goto checkRoots; // Break through two levels of foreach loops. Using goto for performance. } } } } checkRoots :; } } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }
public static Intersection QuadraticBezierSegmentQuadraticBezierSegmentIntersection0( double a1X, double a1Y, double a2X, double a2Y, double a3X, double a3Y, double b1X, double b1Y, double b2X, double b2Y, double b3X, double b3Y, double epsilon = Epsilon) { // Initialize the intersection. var result = new Intersection(IntersectionStates.NoIntersection); var xCoeffA = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(a1X, a2X, a3X); var yCoeffA = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(a1Y, a2Y, a3Y); var xCoeffB = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(b1X, b2X, b3X); var yCoeffB = QuadraticBezierBernsteinBasisTests.QuadraticBezierBernsteinBasis(b1Y, b2Y, b3Y); var a = (xCoeffA.C * yCoeffA.B) - (xCoeffA.B * yCoeffA.C); var b = (xCoeffB.C * yCoeffA.B) - (xCoeffA.B * yCoeffB.C); var c = (xCoeffB.B * yCoeffA.B) - (xCoeffA.B * yCoeffB.B); var d = (xCoeffA.B * (yCoeffA.A - yCoeffB.A)) - (yCoeffA.B * (xCoeffB.A - xCoeffA.A)); var e = (xCoeffB.C * yCoeffA.C) - (xCoeffA.C * yCoeffB.C); var f = (xCoeffB.B * yCoeffA.C) - (xCoeffA.C * yCoeffB.B); var g = (xCoeffA.C * (yCoeffA.A - yCoeffB.A)) - (yCoeffA.C * (yCoeffB.A - xCoeffA.A)); var roots = QuarticRootsTests.QuarticRoots( /* t^4 */ e * e, /* t^3 */ 2 * e * f, /* t^2 */ (-a * b) + (f * f) + (2 * e * g), /* t^1 */ (-a * c) + (2 * f * g), /* C */ (-a * d) + (g * g), epsilon); foreach (var s in roots) { var point = new Point2D( (xCoeffB.C * s * s) + (xCoeffB.B * s) + xCoeffB.A, (yCoeffB.C * s * s) + (yCoeffB.B * s) + yCoeffB.A); if (s >= 0 && s <= 1) { var xRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -xCoeffA.C, /* t^1 */ -xCoeffA.B, /* C */ -xCoeffA.A + point.X, epsilon); var yRoots = QuadraticRootsTests.QuadraticRoots( /* t^2 */ -yCoeffA.C, /* t^1 */ -yCoeffA.B, /* C */ -yCoeffA.A + point.Y, epsilon); if (xRoots.Count > 0 && yRoots.Count > 0) { // Find the nearest matching x and y roots in the ranges 0 < x < 1; 0 < y < 1. foreach (var xRoot in xRoots) { if (xRoot >= 0 && xRoot <= 1) { foreach (var yRoot in yRoots) { var t = xRoot - yRoot; if ((t >= 0 ? t : -t) < 0.06) // ToDo: Find the error and replace 0.06 with epsilon. { result.AppendPoint(point); goto checkRoots; // Break through two levels of foreach loops. Using goto for performance. } } } } checkRoots :; } } } if (result.Items.Count > 0) { result.State = IntersectionStates.Intersection; } return(result); }