protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("Fonts/Tahoma"); state = Keyboard.GetState(); // provide Cardlist // => default to Poring Card.CardList.Add(new Card()); // add 3 Poring Cards mPlayer.DeckHandler.Deck.Add(Card.CardList[0]); mPlayer.DeckHandler.Deck.Add(Card.CardList[0]); mPlayer.DeckHandler.Deck.Add(Card.CardList[0]); // load textures mPlayer.DeckHandler.LoadCards(Content); // testing stuff.. poringCard = Content.Load <Texture2D>("Cards/1002"); RagnarokAnimation ani = new RagnarokAnimation(); ani.Read(Content.RootDirectory + @"\Mobs\1002.ani", true); mAnimation = new AnimationHandler(ani); mAnimation.Initialize(GraphicsDevice); mAnimation.SetFrameLength(0.15f); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch( GraphicsDevice ); spriteFont = Content.Load<SpriteFont>( "Fonts/Tahoma" ); state = Keyboard.GetState(); // provide Cardlist // => default to Poring Card.CardList.Add( new Card() ); // add 3 Poring Cards mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); mPlayer.DeckHandler.Deck.Add( Card.CardList[ 0 ] ); // load textures mPlayer.DeckHandler.LoadCards( Content ); // testing stuff.. poringCard = Content.Load<Texture2D>( "Cards/1002" ); RagnarokAnimation ani = new RagnarokAnimation(); ani.Read( Content.RootDirectory + @"\Mobs\1002.ani", true ); mAnimation = new AnimationHandler( ani ); mAnimation.Initialize( GraphicsDevice ); mAnimation.SetFrameLength( 0.15f ); }