public override void HandleInput( InputHelper Input, GameTime gameTime ) { base.HandleInput( Input, gameTime ); // switch through steps if( Input.WasKeyPressed( Keys.S ) ) mPlayer.Step++; }
public ScreenManager( GameClient game, bool debugPos ) : base( game ) { mGameInstance = game; mInput = new InputHelper( game ); mInput.DebugPosition = debugPos; }