public static void SetInputManager() { InputManagerGenerator inputManagerGenerator = new InputManagerGenerator(); inputManagerGenerator.Clear(); StreamReader sr = new StreamReader(Application.dataPath + "/Plugins/InputManagerSetter/Text/InputSetting.csv"); while (sr.Peek() > -1) { string line = sr.ReadLine(); string[] csvDatas = line.Split(','); var joynum = csvDatas[0].Contains("1") ? 1 : csvDatas[0].Contains("2") ? 2 : 0; var name = csvDatas[0].Split('!').First(); if (csvDatas[1] != "axis") { string xAxis = "joystick " + (joynum != 0 ? joynum + " " : ""); switch (csvDatas[1]) { case "A": xAxis += "button 0"; break; case "B": xAxis += "button 1"; break; case "X": xAxis += "button 2"; break; case "Y": xAxis += "button 3"; break; case "L1": xAxis += "button 4"; break; case "R1": xAxis += "button 5"; break; case "L2": //3rdaxis>0 break; case "R2": //3rdaxis<0 break; case "Start": xAxis += "button 7"; break; } if (csvDatas[1] == "L2" || csvDatas[1] == "R2") { inputManagerGenerator.AddAxis(InputAxis.PadAxisSetting(name, 3, joynum)); } else { inputManagerGenerator.AddAxis(InputAxis.ButtonSetting(name, xAxis, joynum)); } if (csvDatas[2] == "..") { inputManagerGenerator.AddAxis(InputAxis.KeySetting(name, ",")); } else if (csvDatas[2] != "axis") { inputManagerGenerator.AddAxis(InputAxis.KeySetting(name, csvDatas[2])); } else { int num = csvDatas[3].Contains("X") ? 1 : csvDatas[3].Contains("Y") ? 2 : int.Parse(csvDatas[3].Substring(0, 1)); inputManagerGenerator.AddAxis(InputAxis.MouseAxisSetting(name, num)); } } else { int num = csvDatas[2].Contains("X") ? 1 : csvDatas[2].Contains("Y") ? 2 : int.Parse(csvDatas[2].Substring(0, 1)); inputManagerGenerator.AddAxis(InputAxis.PadAxisSetting(name, csvDatas[2].Contains("!"), num, joynum)); if (num > 3) { num--; } if (csvDatas[3] == null || csvDatas[3] == "") { continue; } if (csvDatas[3] != "axis") { inputManagerGenerator.AddAxis(InputAxis.KeySetting(name, csvDatas[3], csvDatas[4])); } else { num = csvDatas[4].Contains("X") ? 1 : csvDatas[4].Contains("Y") ? 2 : int.Parse(csvDatas[4].Substring(0, 1)); inputManagerGenerator.AddAxis(InputAxis.MouseAxisSetting(name, num)); } } } }