private void SayName_Button_Click(object sender, RoutedEventArgs e) { List <animal> animals = new List <animal>(); // Define a new List of dogs // List<Dog> dogs = new List<Dog>(); // Instantiate some dog objects Dog dog1 = new Dog("Muppet", 20, "Rolf"); Dog dog2 = new Dog("Golden Retriever", 30, "Air Bud"); // Add the dogs to the list animals.Add(dog1); animals.Add(dog2); // Loop through the list and call a method on the objects //foreach (Dog d in dogs) // { // d.SayName(); // } duck duck1 = new duck(25, "Harry"); duck duck2 = new duck(45, "Henrietta"); //List<duck> ducks = new List<duck>(); animals.Add(duck1); animals.Add(duck2); foreach (animal animal in animals) { animal.SayName(); MessageBox.Show("The height is " + animal.Height); } Frog frog1 = new Frog("No", "Bo"); Frog frog2 = new Frog("Yes", "Spiky"); List <Frog> frogs = new List <Frog>(); frogs.Add(frog1); frogs.Add(frog2); foreach (Frog frog in frogs) { frog.SayName(); } }
public MainWindow() { InitializeComponent(); Speakers = new ObservableCollection <Ispeaker>(); // Define some animals Frog frog = new Frog(4, "Kermit", false); Dog dog = new Dog("Muppet", 20, "Rolf"); Duck duck = new Duck(9, "Donald"); // Add the animals to the list Speakers.Add(frog); Speakers.Add(dog); Speakers.Add(duck); Robot robot = new Robot("Mike", 2555); Speakers.Add(robot); lvSpeakers.ItemsSource = Speakers; }
public MainWindow() { InitializeComponent(); Animals = new ObservableCollection <Animal>(); Frog frog = new Frog(4, "Kermit", false, 3); Dog dog = new Dog("Muppet", 20, "Rolf", 50); Duck duck = new Duck(9, "Donald", 30); Dog dogC = new Dog("Muppet", 200, "Clifford", 1000); Duck duckD = new Duck(5, "Daffy", 60); Frog frogJ = new Frog(3, "Jeremiah", false, 15); Animals.Add(frog); Animals.Add(dog); Animals.Add(duck); Animals.Add(dogC); Animals.Add(duckD); Animals.Add(frogJ); lvAnimals.ItemsSource = Animals; }
private void SayName_Button_Click(object sender, RoutedEventArgs e) { List <Animal> animals = new List <Animal>(); // Define a new List of dogs //List<Dog> dogs = new List<Dog>(); // Instantiate some dog objects Dog dog1 = new Dog("Muppet", 20, "Rolf"); Dog dog2 = new Dog("Golden Retriever", 30, "Air Bud"); // Add the dogs to the list animals.Add(dog1); animals.Add(dog2); // Loop through the list and call a method on the objects /* * foreach (Dog d in dogs) * { * d.SayName(); * } */ Duck duck1 = new Duck(25, "Harry"); Duck duck2 = new Duck(45, "Henrietta"); //List<Duck> ducks = new List<Duck>(); animals.Add(duck1); animals.Add(duck2); /* * foreach (Duck duck in ducks) * { * duck.SayName(); * } */ Frog frog1 = new Frog(25, "Gary", false); Frog frog2 = new Frog(45, "Stan", true); //List<Frog> frogs = new List<Frog>(); animals.Add(frog1); animals.Add(frog2); /* * foreach (Frog frog in frogs) * { * frog.SayName(); * } */ //separation WarElephant warElephant1 = new WarElephant(65, "Joe", 5); WarElephant warElephant2 = new WarElephant(85, "Zach", 10); //List<WarElephant> warElephants = new List<WarElephant>(); animals.Add(warElephant1); animals.Add(warElephant2); /* * foreach (WarElephant warElephant in warElephants) * { * warElephant.SayName(); * } */ foreach (Animal animal in animals) { animal.SayName(); } }
private void Ribbit_Button_Click(object sender, RoutedEventArgs e) { Frog frog = new Frog(); frog.Ribbit(); }
private void Button_Click(object sender, RoutedEventArgs e) { Frog frog = new Frog(3, "Mikey", true); frog.Ribbit(); }
private void SayName_Button_Click(object sender, RoutedEventArgs e) { List <Animal> animals = new List <Animal>(); // Define a new List of dogs //List<Dog> dogs = new List<Dog>(); // Instantiate some dog objects Dog dog1 = new Dog("Muppet", 20, "Rolf"); Dog dog2 = new Dog("Golden Retriever", 30, "Air Bud"); // Add the dogs to the list animals.Add(dog1); animals.Add(dog2); // Loop through the list and call a method on the objects //foreach (Dog d in animals) //{ // d.SayName(); //} //List<Duck> ducks = new List<Duck> (); Duck duck1 = new Duck(25, "Harry"); Duck duck2 = new Duck(45, "Henrietta"); animals.Add(duck1); animals.Add(duck2); //foreach (Duck d in animals) //{ // d.SayName(); //} //List<Frog> frogs = new List<Frog>(); Frog frog1 = new Frog(25, "Croak", true); Frog frog2 = new Frog(45, "Pepe", false); animals.Add(frog1); animals.Add(frog2); //foreach (Frog f in animals) //{ // f.SayName(); //} Cow cow1 = new Cow(25, "Lennard", "brown"); Cow cow2 = new Cow(45, "Harold", "white"); animals.Add(cow1); animals.Add(cow2); //foreach (Cow c in cows) //{ // c.SayName(); //} foreach (Animal a in animals) { a.SayName(); MessageBox.Show("The height is " + a.Height); } }
private void SayName_Button_Click(object sender, RoutedEventArgs e) { List <Animals> animal = new List <Animals>(); // Define a new List of dogs //List<Dog> dogs = new List<Dog>(); // Instantiate some dog objects Dog dog1 = new Dog("Muppet", 20, "Rolf"); Dog dog2 = new Dog("Golden Retriever", 30, "Air Bud"); //// Add the dogs to the list //dogs.Add(dog1); //dogs.Add(dog2); //// Loop through the list and call a method on the objects //foreach (Dog d in dogs) //{ // d.SayName(); //} Duck duck1 = new Duck(25, "Sir Quacks"); Duck duck2 = new Duck(45, "Quack Sparrow"); Duck duck3 = new Duck(35, "James Pond"); //List<Duck> ducks = new List<Duck>(); animal.Add(duck1); animal.Add(duck2); animal.Add(duck3); foreach (Duck duck in ducks) { duck.SayName(); } Frog frog1 = new Frog(5, "Kermit"); Frog frog2 = new Frog(7, "Lollihops"); Frog frog3 = new Frog(9, "Frogger"); List <Frog> frogs = new List <Frog>(); animal.Add(frog1); animal.Add(frog2); animal.Add(frog3); foreach (Frog frog in frogs) { frog.SayName(); } Snake snake1 = new Snake(1, "Severus Snake"); Snake snake2 = new Snake(5, "Nope Rope"); Snake snake3 = new Snake(5, "Nagini"); List <Snake> snakes = new List <Snake>(); animal.Add(snake1); animal.Add(snake2); animal.Add(snake3); //foreach (Snake snake in snakes) //{ // snake.SayName(); //} foreach (Animals animal in animals) { ; } }