static void Main(string[] args) { Console.WriteLine("====== Lab ======"); Dog myDog = new Dog(); myDog.Bark(); myDog.Eat(); Console.WriteLine("=========="); Puppy myPuppy = new Puppy(); myPuppy.Bark(); myPuppy.Eat(); myPuppy.Weep(); Console.WriteLine("=========="); Cat myCat = new Cat(); myCat.Eat(); myCat.Meow(); // RandomList RandomList rndList = new RandomList(); foreach (var item in rndList) { Console.WriteLine(item); } Console.ReadLine(); Console.WriteLine(rndList.RandomString()); Console.ReadLine(); foreach (var item in rndList) { Console.WriteLine(item); } Console.ReadLine(); // StackOfStrings StackOfStrings stackOfStrings = new StackOfStrings(); stackOfStrings.Print(); stackOfStrings.Pop(); Console.WriteLine("======"); stackOfStrings.Print(); Console.WriteLine("======"); Console.WriteLine(stackOfStrings.Peek()); Console.ReadLine(); }
static void Main(string[] args) { Dog myDog = new Dog(); myDog.Eat(); myDog.Bark(); Console.ReadLine(); Cat myCat = new Cat(); myCat.Eat(); myCat.Meow(); Console.ReadLine(); Puppy myPuppy = new Puppy(); myPuppy.Eat(); myPuppy.Bark(); myPuppy.Weep(); Console.ReadLine(); RandomList rndList = new RandomList(); rndList.Add("1"); rndList.Add("2"); rndList.Add("3"); rndList.Add("4"); rndList.Add("5"); rndList.Add("6"); foreach (var item in rndList) { Console.WriteLine(item); } Console.ReadLine(); Console.WriteLine(rndList.RandomString()); Console.ReadLine(); foreach (var item in rndList) { Console.WriteLine(item); } Console.ReadLine(); StackOfStrings stackOfStrings = new StackOfStrings(); stackOfStrings.Push("1"); stackOfStrings.Push("2"); stackOfStrings.Push("3"); stackOfStrings.Push("4"); stackOfStrings.Push("5"); stackOfStrings.Push("6"); stackOfStrings.Push("7"); stackOfStrings.Print(); Console.ReadLine(); Console.WriteLine("=== Peek ==="); Console.WriteLine(stackOfStrings.Peek()); stackOfStrings.Print(); Console.ReadLine(); Console.WriteLine("=== Pop ==="); Console.WriteLine(stackOfStrings.Pop()); Console.ReadLine(); stackOfStrings.Print(); Console.ReadLine(); }