private void Awake() { // Only one instance of debug console is allowed if (instance == null) { instance = this; // If it is a singleton object, don't destroy it between scene changes if (singleton) { DontDestroyOnLoad(gameObject); } } else if (this != instance) { Destroy(gameObject); return; } pooledLogEntries = new List <DebugLogEntry>(16); pooledLogItems = new List <DebugLogItem>(16); queuedLogEntries = new DynamicCircularBuffer <QueuedDebugLogEntry>(16); commandHistory = new CircularBuffer <string>(commandHistorySize); logEntriesLock = new object(); canvasTR = (RectTransform)transform; // Associate sprites with log types logSpriteRepresentations = new Dictionary <LogType, Sprite> { { LogType.Log, infoLog }, { LogType.Warning, warningLog }, { LogType.Error, errorLog }, { LogType.Exception, errorLog }, { LogType.Assert, errorLog } }; // Initially, all log types are visible filterInfoButton.color = filterButtonsSelectedColor; filterWarningButton.color = filterButtonsSelectedColor; filterErrorButton.color = filterButtonsSelectedColor; collapsedLogEntries = new List <DebugLogEntry>(128); collapsedLogEntriesMap = new Dictionary <DebugLogEntry, int>(128); uncollapsedLogEntriesIndices = new DebugLogIndexList(); indicesOfListEntriesToShow = new DebugLogIndexList(); recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y); recycledListView.UpdateItemsInTheList(true); if (minimumHeight < 200f) { minimumHeight = 200f; } nullPointerEventData = new PointerEventData(null); }
private void Awake() { #if UNITY_EDITOR //在scene界面不让选中 if (LayerMask.NameToLayer("SceneLocked") == -1) { var tagManager = new UnityEditor.SerializedObject( UnityEditor.AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]); UnityEditor.SerializedProperty it = tagManager.GetIterator(); bool showChildren = true; int index = 0; bool isLayer = false; while (it.NextVisible(showChildren)) { //set your tags here if (it.name == "data") { if (it.stringValue == "UI") { isLayer = true; } if (isLayer) { index++; } if (string.IsNullOrEmpty(it.stringValue) && index > 10) { it.stringValue = "SceneLocked"; break; } } } tagManager.ApplyModifiedProperties(); } gameObject.layer = LayerMask.NameToLayer("SceneLocked"); UnityEditor.Tools.lockedLayers |= 1 << LayerMask.NameToLayer("SceneLocked"); #endif Application.logMessageReceivedThreaded += ReceivedLog; // Only one instance of debug console is allowed if (!Instance) { Instance = this; // If it is a singleton object, don't destroy it between scene changes if (singleton) { DontDestroyOnLoad(gameObject); } } else if (Instance != this) { Destroy(gameObject); return; } //gameObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector; pooledLogEntries = new List <DebugLogEntry>(16); pooledLogItems = new List <DebugLogItem>(16); queuedLogEntries = new DynamicCircularBuffer <QueuedDebugLogEntry>(16); logEntriesLock = new object(); canvasTR = (RectTransform)transform; logItemsScrollRectTR = (RectTransform)logItemsScrollRect.transform; logItemsScrollRectOriginalSize = logItemsScrollRectTR.sizeDelta; // Associate sprites with log types logSpriteRepresentations = new Dictionary <LogType, Sprite>() { { LogType.Log, infoLog }, { LogType.Warning, warningLog }, { LogType.Error, errorLog }, { LogType.Exception, errorLog }, { LogType.Assert, errorLog } }; // Initially, all log types are visible filterInfoButton.color = filterButtonsSelectedColor; filterWarningButton.color = filterButtonsSelectedColor; filterErrorButton.color = filterButtonsSelectedColor; collapsedLogEntries = new List <DebugLogEntry>(128); collapsedLogEntriesMap = new Dictionary <DebugLogEntry, int>(128); uncollapsedLogEntriesIndices = new DebugLogIndexList(); indicesOfListEntriesToShow = new DebugLogIndexList(); recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y); recycledListView.UpdateItemsInTheList(true); if (minimumHeight < 200f) { minimumHeight = 200f; } if (enableSearchbar) { searchbar.GetComponent <InputField>().onValueChanged.AddListener(SearchTermChanged); } else { searchbar = null; searchbarSlotTop.gameObject.SetActive(false); searchbarSlotBottom.gameObject.SetActive(false); } hideButton.onClick.AddListener(HideLogWindow); clearButton.onClick.AddListener(ClearLogs); collapseButton.GetComponent <Button>().onClick.AddListener(CollapseButtonPressed); filterInfoButton.GetComponent <Button>().onClick.AddListener(FilterLogButtonPressed); filterWarningButton.GetComponent <Button>().onClick.AddListener(FilterWarningButtonPressed); filterErrorButton.GetComponent <Button>().onClick.AddListener(FilterErrorButtonPressed); snapToBottomButton.GetComponent <Button>().onClick.AddListener(() => SetSnapToBottom(true)); showCommandBtn.onClick.AddListener(() => commandParent.gameObject.SetActive(!commandParent.gameObject.activeSelf)); nullPointerEventData = new PointerEventData(null); commandBtnTemplate.gameObject.SetActive(false); foreach (var method in DebugLogConsole.Methods) { RefreshMethodButtons(NotifyCollectionChangedAction.Add, method); } DebugLogConsole.OnCommandChanged += RefreshMethodButtons; }
private void OnEnable() { // Only one instance of debug console is allowed if (instance == null) { instance = this; pooledLogItems = new List <DebugLogItem>(); canvasTR = (RectTransform)transform; // Associate sprites with log types logSpriteRepresentations = new Dictionary <LogType, Sprite> { { LogType.Log, infoLog }, { LogType.Warning, warningLog }, { LogType.Error, errorLog }, { LogType.Exception, errorLog }, { LogType.Assert, errorLog } }; inputCommandHistory = new LinkedList <string>(); // Initially, all log types are visible filterInfoButton.color = filterButtonsSelectedColor; filterWarningButton.color = filterButtonsSelectedColor; filterErrorButton.color = filterButtonsSelectedColor; collapsedLogEntries = new List <DebugLogEntry>(128); collapsedLogEntriesMap = new Dictionary <DebugLogEntry, int>(128); uncollapsedLogEntriesIndices = new DebugLogIndexList(); indicesOfListEntriesToShow = new DebugLogIndexList(); recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y); recycledListView.UpdateItemsInTheList(true); nullPointerEventData = new PointerEventData(null); // If it is a singleton object, don't destroy it between scene changes if (singleton) { DontDestroyOnLoad(gameObject); } } else if (this != instance) { Destroy(gameObject); return; } // Intercept debug entries Application.logMessageReceived -= ReceivedLog; Application.logMessageReceived += ReceivedLog; if (receiveLogcatLogsInAndroid) { #if !UNITY_EDITOR && UNITY_ANDROID if (logcatListener == null) { logcatListener = new DebugLogLogcatListener(); } logcatListener.Start(logcatArguments); #endif } // Listen for entered commands commandInputField.onValidateInput -= OnValidateCommand; commandInputField.onValidateInput += OnValidateCommand; if (minimumHeight < 200f) { minimumHeight = 200f; } //Debug.LogAssertion( "assert" ); //Debug.LogError( "error" ); //Debug.LogException( new System.IO.EndOfStreamException() ); //Debug.LogWarning( "warning" ); //Debug.Log( "log" ); }
private void OnEnable() { // Only one instance of debug console is allowed if (instance == null) { instance = this; pooledLogItems = new List <DebugLogItem>(); canvasTR = (RectTransform)transform; // Associate sprites with log types logSpriteRepresentations = new Dictionary <LogType, Sprite> { { LogType.Log, infoLog }, { LogType.Warning, warningLog }, { LogType.Error, errorLog }, { LogType.Exception, errorLog }, { LogType.Assert, errorLog } }; // Set initial button colors collapseButton.color = isCollapseOn ? collapseButtonSelectedColor : collapseButtonNormalColor; filterInfoButton.color = (logFilter & DebugLogFilter.Info) == DebugLogFilter.Info ? filterButtonsSelectedColor : filterButtonsNormalColor; filterWarningButton.color = (logFilter & DebugLogFilter.Warning) == DebugLogFilter.Warning ? filterButtonsSelectedColor : filterButtonsNormalColor; filterErrorButton.color = (logFilter & DebugLogFilter.Error) == DebugLogFilter.Error ? filterButtonsSelectedColor : filterButtonsNormalColor; collapsedLogEntries = new List <DebugLogEntry>(128); collapsedLogEntriesMap = new Dictionary <DebugLogEntry, int>(128); uncollapsedLogEntriesIndices = new DebugLogIndexList(); indicesOfListEntriesToShow = new DebugLogIndexList(); recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y); recycledListView.SetCollapseMode(isCollapseOn); recycledListView.UpdateItemsInTheList(true); nullPointerEventData = new PointerEventData(null); // If it is a singleton object, don't destroy it between scene changes if (singleton) { DontDestroyOnLoad(gameObject); } } else if (this != instance) { Destroy(gameObject); return; } // Intercept debug entries Application.logMessageReceived -= ReceivedLog; Application.logMessageReceived += ReceivedLog; // Listen for entered commands commandInputField.onValidateInput -= OnValidateCommand; commandInputField.onValidateInput += OnValidateCommand; if (minimumHeight < 200f) { minimumHeight = 200f; } //Debug.LogAssertion( "assert" ); //Debug.LogError( "error" ); //Debug.LogException( new System.IO.EndOfStreamException() ); //Debug.LogWarning( "warning" ); //Debug.Log( "log" ); //FPS Counter on for mobile only if (Application.isMobilePlatform) { fpsCounter.enabled = true; } else { fpsCounter.enabled = false; } }