public TextComponent(string i_AssetName, string i_Name, Game i_Game, GameScreen i_Screen, int i_CallsOrder) : base(String.Empty, i_Game, i_Screen, i_CallsOrder) { m_FontName = i_AssetName; }
public TextComponent(string i_AssetName, Game i_Game, GameScreen i_Screen, int i_UpdateOrder, int i_DrawOrder) : base(String.Empty, i_Game, i_Screen, i_UpdateOrder, i_DrawOrder) { m_FontName = i_AssetName; }
public Sprite(Game game, GameScreen i_Screen, string i_AssetName, Rectangle i_SourceRectangle) : this(game, i_Screen, i_AssetName, Color.White) { m_SourceRectangle = i_SourceRectangle; isUsingSourceRectangle = true; }
public TextComponent(string i_AssetName, Game i_Game, GameScreen i_Screen) : base(String.Empty, i_Game, i_Screen, int.MaxValue) { m_FontName = i_AssetName; }
public Sprite(Game game, GameScreen i_Screen, string i_AssetName) : this(game, i_Screen, i_AssetName, Color.White) { }