コード例 #1
0
        public static GeoLocation CalcDestination(GeoLocation origin, double bearing, double distance)
        {
            double radius = 6371.0;

            origin  = WorldUtils.ToRadianLocation(origin);
            bearing = WorldUtils.ToRadians(bearing);

            distance = distance / radius;

            double lat = Math.Asin(Math.Sin(origin.Lat) * Math.Cos(distance) +
                                   Math.Cos(origin.Lat) * Math.Sin(distance) * Math.Cos(bearing));
            double x   = Math.Sin(bearing) * Math.Sin(distance) * Math.Cos(origin.Lat);
            double y   = Math.Cos(distance) - Math.Sin(origin.Lat) * Math.Sin(origin.Lat);
            double lon = origin.Lon + Math.Atan2(x, y);

            // normalize lon to coordinate between -180º and +180º
            lon = (lon + 3 * Math.PI) % (2 * Math.PI) - Math.PI;

            lon = WorldUtils.ToDegrees(lon);
            lat = WorldUtils.ToDegrees(lat);

            return(new GeoLocation()
            {
                Lat = lat, Lon = lon
            });
        }
コード例 #2
0
        public static double CalcBearing(GeoLocation origin, GeoLocation dest)
        {
            origin = WorldUtils.ToRadianLocation(origin);
            dest   = WorldUtils.ToRadianLocation(dest);

            double range = (dest.Lon - origin.Lon);

            double y     = Math.Sin(range) * Math.Cos(dest.Lat);
            double x     = Math.Cos(origin.Lat) * Math.Sin(dest.Lat) - Math.Sin(origin.Lat) * Math.Cos(dest.Lat) * Math.Cos(range);
            double angle = Math.Atan2(y, x);

            return(WorldUtils.ToDegreesNormalized(angle));
        }
コード例 #3
0
        public static double CalcDistance(GeoLocation origin, GeoLocation dest)
        {
            origin = WorldUtils.ToRadianLocation(origin);
            dest   = WorldUtils.ToRadianLocation(dest);

            double sinProd  = Math.Sin(origin.Lat) * Math.Sin(dest.Lat);
            double cosProd  = Math.Cos(origin.Lat) * Math.Cos(dest.Lat);
            double lonDelta = (dest.Lon - origin.Lon);

            double angle    = Math.Acos(sinProd + cosProd * Math.Cos(lonDelta));
            double distance = angle * 6371.0;

            return(distance);
        }