private void Item_OnClick(object sender, MouseDownEventArgs mouseDownEventArgs) { var s = (ItemSprite)sender; if (FocusedItem == s || HoveredItem == s) { OpenItem(s); } else { FocusedItem = s; } }
protected override void OnClick(MouseDownEventArgs args) { //Position = new Vector2(Position.X, Position.Y + 2); //args.Handled = true; }
protected virtual void OnClick(MouseDownEventArgs args) { }