// ReSharper disable once UnusedParameter.Local static void Main(string[] args) { // Main Application Testing Area // This is the only place in this Solution where you can actually create, modify and delete // Objects(Classes) in Memory. // Insert Testing Code After This Message Display("\n\n\n***** Beginning of Debuggin Output for The Basic Ass Bingo Engine *******\n\n\n"); // Your Code goes here ()=====> Display("Insert Your ()=========>\'in Around Here!"); var popper = new SuperBallPopper(75); var defaultPopper = new SuperBallPopper(); var hunPopper = new SuperBallPopper(100); Display("I have created 3 poppers!!!"); Display("Default Popper has a max capacity of :" + defaultPopper.PoppersCapacity + " Balls."); Display("Default Popper holds: " + defaultPopper.BingoBallSet.BallSetSize + " Balls"); Display("Ballset Details: "); defaultPopper.BingoBallSet.ShowBallSetDetails(); defaultPopper.BingoBallSet.ClearBallSet(); defaultPopper.BingoBallSet.AddBall(new Ball(20)); defaultPopper.BingoBallSet.AddBall(new Ball(50)); defaultPopper.BingoBallSet.AddBall(new Ball(10)); defaultPopper.BingoBallSet.AddBall(new Ball(27)); defaultPopper.BingoBallSet.AddBall(new Ball(75)); var myBall = defaultPopper.PopBall(); myBall.ShowDetails(); myBall = defaultPopper.PopBall(); myBall.ShowDetails(); Display("Ballset Details: "); defaultPopper.BingoBallSet.ShowBallSetDetails(); //Display("Main Popper has a max capacity of :" + popper.PoppersCapacity + " Balls."); //Display("Default Popper holds: " + popper.BingoBallSet.BallSetSize + " Balls"); //Display("Ballset Details: "); //popper.BingoBallSet.ShowBallSetDetails(); //Display("Default Popper has a max capacity of :" + hunPopper.PoppersCapacity + " Balls."); //Display("Default Popper holds: " + hunPopper.BingoBallSet.BallSetSize + " Balls"); //Display("Ballset Details: "); //hunPopper.BingoBallSet.ShowBallSetDetails(); // End of your code - These Lines are to keep the console open till you press enter Display("\n\n\n***** End of Debugging Output! Press Enter to Continue/Quit ***********"); Console.ReadLine(); }
// ReSharper disable once UnusedParameter.Local static void Main(string[] args) { // Main Application Testing Area // This is the only place in this Solution where you can actually create, modify and delete // Objects(Classes) in Memory. // Insert Testing Code After This Message Display("\n\n\n***** Beginning of Debuggin Output for The Basic Ass Bingo Engine *******\n\n\n"); // Your Code goes here ()=====> Display("Insert Your ()=========>\'in Around Here!"); var popper = new SuperBallPopper(75); var defaultPopper = new SuperBallPopper(); var hunPopper = new SuperBallPopper(100); Display("I have created 3 poppers!!!"); Display("Default Popper has a max capacity of :" + defaultPopper.PoppersCapacity + " Balls."); Display("Default Popper holds: " + defaultPopper.BingoBallSet.BallSetSize + " Balls"); Display("Ballset Details: "); defaultPopper.BingoBallSet.ShowBallSetDetails(); defaultPopper.BingoBallSet.ClearBallSet(); defaultPopper.BingoBallSet.AddBall(new Ball(20)); defaultPopper.BingoBallSet.AddBall(new Ball(50)); defaultPopper.BingoBallSet.AddBall(new Ball(10)); defaultPopper.BingoBallSet.AddBall(new Ball(27)); defaultPopper.BingoBallSet.AddBall(new Ball(75)); var myBall = defaultPopper.PopBall(); myBall.ShowDetails(); myBall = defaultPopper.PopBall(); myBall.ShowDetails(); Display("Ballset Details: "); defaultPopper.BingoBallSet.ShowBallSetDetails(); //Display("Main Popper has a max capacity of :" + popper.PoppersCapacity + " Balls."); //Display("Default Popper holds: " + popper.BingoBallSet.BallSetSize + " Balls"); //Display("Ballset Details: "); //popper.BingoBallSet.ShowBallSetDetails(); //Display("Default Popper has a max capacity of :" + hunPopper.PoppersCapacity + " Balls."); //Display("Default Popper holds: " + hunPopper.BingoBallSet.BallSetSize + " Balls"); //Display("Ballset Details: "); //hunPopper.BingoBallSet.ShowBallSetDetails(); // End of your code - These Lines are to keep the console open till you press enter Display("\n\n\n***** End of Debugging Output! Press Enter to Continue/Quit ***********"); Console.ReadLine(); }