private static void LoadUserEngine(Game game, int engineID, int chessTypeID, string bookFile) { DataSet dataset = SocketClient.GetSetIntruptedGameUserEngine(engineID, UserStatusE.Playing); if (dataset != null && dataset.Tables.Count > 0) { if (dataset.Tables[0] != null && dataset.Tables[0].Rows.Count > 0) { App.Model.Db.Engine engine = new App.Model.Db.Engine(Ap.Cxt, dataset.Tables[0].Rows[0]); InfinitySettings.EngineManager.EngineManager objEngineManager = new InfinitySettings.EngineManager.EngineManager(); List <InfinitySettings.EngineManager.Engine> lstEngine = objEngineManager.LoadEngines(); InfinitySettings.EngineManager.Engine eng = lstEngine.Where(x => x.IsActive == true && x.EngineTitle.Replace(".exe", "") == engine.Name).FirstOrDefault(); if (eng != null) { UCIEngine selectedEngine = new UCIEngine(eng.FilePath, Ap.EngineOptions.HashTableSize, game); selectedEngine.Load(); selectedEngine.Close(); Ap.PlayingMode.SelectedEngine = selectedEngine; Ap.PlayingMode.ChessTypeID = chessTypeID; Ap.PlayingMode.SelectedBook = new Book(game, bookFile); } } } }
private void LoadEnginesList() { EngineManager objEngineManager = new EngineManager(); InfinitySettings.EngineManager.Engine _defaultEngine = objEngineManager.LoadDefaultEngine(); List <InfinitySettings.EngineManager.Engine> engines = objEngineManager.LoadEngines(); engines = engines.Where(x => x.IsActive == true).ToList(); for (int i = 0; i < TournamentInfo.ParticipitantList.Count; i++) { for (int j = 0; j < engines.Count; j++) { if (engines[j].Name == TournamentInfo.ParticipitantList[i].ToString()) { engines.Remove(engines[j]); } } } if (isWhite) // remove engine from list, if it is already selected for black engine { if (App.Win.EngineVsEngine.UCIEngineBlack != null) { for (int i = 0; i < engines.Count; i++) { if (engines[i].TitleOnly == App.Win.EngineVsEngine.UCIEngineBlack.EngineName) { engines.Remove(engines[i]); } } } } else // remove engine from list, if it is already selected for white engine { if (App.Win.EngineVsEngine.UCIEngineWhite != null) { for (int i = 0; i < engines.Count; i++) { if (engines[i].TitleOnly == App.Win.EngineVsEngine.UCIEngineWhite.EngineName) { engines.Remove(engines[i]); } } } } if (engines.Count > 0) { lstEngines.DisplayMember = "Name"; lstEngines.ValueMember = "FilePath"; lstEngines.DataSource = engines; if (!String.IsNullOrEmpty(_defaultEngine.FilePath)) { lstEngines.SelectedValue = _defaultEngine.FilePath; } SetSelectedEngine(); } }
private void btnActive_Click(object sender, EventArgs e) { if (lstDeActiveEngine.Count > 0 && lstDeActivateEngine.SelectedItem != null) { InfinitySettings.EngineManager.Engine selectedItem = (InfinitySettings.EngineManager.Engine)lstDeActivateEngine.SelectedItem; lstDeActiveEngine.Remove(selectedItem); lstActiveEngine.Add(selectedItem); RefreshLists(); } }
private void LoadEnginesList() { EngineManager objEngineManager = new EngineManager(); List <InfinitySettings.EngineManager.Engine> lstEngine = objEngineManager.LoadEngines(); lstEngine = lstEngine.Where(x => x.IsActive == true).ToList(); if (IsAddKibitzer == true) { List <InfinitySettings.EngineManager.Engine> lstKibitzer = new List <InfinitySettings.EngineManager.Engine>(); if (lstEngine.Count > 0) { foreach (var item in lstEngine) { foreach (var itemKibitzer in this.MainForm.KibitzerManager.KibitzersList) { if (item.TitleOnly.ToLower() == itemKibitzer.UCIEngine.EngineName.ToLower()) { lstKibitzer.Add(item); } } } foreach (var item in lstKibitzer) { lstEngine.Remove(item); } if (lstEngine.Count > 0) { lstEngines.DisplayMember = "Name"; lstEngines.ValueMember = "FilePath"; lstEngines.DataSource = lstEngine; } } } else { if (lstEngine.Count > 0) { lstEngines.DisplayMember = "Name"; lstEngines.ValueMember = "FilePath"; lstEngines.DataSource = lstEngine; InfinitySettings.EngineManager.Engine _defaultEngine = objEngineManager.LoadDefaultEngine(); if (!String.IsNullOrEmpty(_defaultEngine.FilePath)) { lstEngines.SelectedValue = _defaultEngine.FilePath; } } } }
private void btnDeActive_Click(object sender, EventArgs e) { if (lstActiveEngine.Count > 0 && lstActivateEngine.SelectedItem != null) { InfinitySettings.EngineManager.Engine selectedItem = (InfinitySettings.EngineManager.Engine)lstActivateEngine.SelectedItem; string _defaultEngine = this.Game.DefaultEngine.EngineName + ".exe"; if (_defaultEngine != selectedItem.EngineTitle) { lstActiveEngine.Remove(selectedItem); lstDeActiveEngine.Add(selectedItem); RefreshLists(); } else { MessageForm.Error(this, MsgE.ErrorEngineActive, selectedItem.Name); } } }