public void Start() { guiManager = GUIManager.instance; socialManager = SocialManager.instance; missionManager = MissionManager.instance; staticData = StaticData.instance; score = 0; levelCoins = 0; levelSecondaryCoins = 0; collisions = 0; hasBeenRevived = false; totalCoins = PlayerPrefs.GetInt("Coins", 0); totalSecondaryCoins = PlayerPrefs.GetInt("SecondaryCoins", 0); currentPowerupLevel = new int[(int)PowerUpTypes.None]; for (int i = 0; i < (int)PowerUpTypes.None; ++i) { currentPowerupLevel[i] = PlayerPrefs.GetInt(string.Format("PowerUp{0}", i), 0); if (currentPowerupLevel[i] == 0 && GameManager.instance.enableAllPowerUps) { currentPowerupLevel[i] = 1; } } // first character is always available PurchaseCharacter(0); }
public void Awake() { instance = this; }