/// <summary> /// Sends a series of vehicle updates to the specified player /// </summary> static public void Object_Vehicles(Player p, IEnumerable <Vehicle> update) { //Prepare the packet SC_Vehicles vehicles = new SC_Vehicles(); vehicles.vehicles = update; //Send to recipient p._client.sendReliable(vehicles); }
/// <summary> /// Sends a series of vehicle updates to the specified players /// </summary> static public void Object_Vehicles(IEnumerable <Player> p, IEnumerable <Vehicle> update) { //Prepare the packet SC_Vehicles vehicles = new SC_Vehicles(); vehicles.vehicles = update; //Send to each recipient foreach (Player player in p) { player._client.sendReliable(vehicles); } }