/// <summary> /// Notifies the alighting of a certain player /// </summary> static public void Object_PlayerLeave(Player p, Player leaving) { //Prepare the packet SC_PlayerLeave update = new SC_PlayerLeave(); update.playerID = leaving._id; p._client.sendReliable(update); }
/// <summary> /// Notifies the alighting of a certain player /// </summary> static public void Object_PlayerLeave(IEnumerable <Player> p, Player leaving) { //Prepare the packet SC_PlayerLeave update = new SC_PlayerLeave(); update.playerID = leaving._id; foreach (Player player in p) { player._client.sendReliable(update); } }