/// <summary> /// Sends a series of lio updates to the specified player /// </summary> static public void Object_LIOs(Player p, IEnumerable <Arena.SwitchState> update) { //Prepare the packet SC_LIOUpdates lios = new SC_LIOUpdates(); lios.objects = update; //Send to each recipient p._client.sendReliable(lios); }
/// <summary> /// Sends a lio update to the specified players /// </summary> static public void Object_LIOs(IEnumerable <Player> p, Arena.SwitchState update) { //Prepare the packet SC_LIOUpdates lios = new SC_LIOUpdates(); lios.singleUpdate = update; //Send to each recipient foreach (Player player in p) { player._client.sendReliable(lios); } }