private void button2_Click(object sender, EventArgs e) { SaveFileDialog saveFileDialog = new SaveFileDialog() { FileName = asset.AHDR.ADBG.assetName + ( (HipHopFile.Functions.currentPlatform == HipHopFile.Platform.GameCube && HipHopFile.Functions.currentGame != HipHopFile.Game.Incredibles) ? ".DSP" : (HipHopFile.Functions.currentPlatform == HipHopFile.Platform.Xbox) ? ".WAV" : (HipHopFile.Functions.currentPlatform == HipHopFile.Platform.PS2) ? ".VAG" : ""), Filter = "All files|*" }; if (saveFileDialog.ShowDialog() == DialogResult.OK) { List <byte> file = new List <byte>(); file.AddRange(archive.GetHeaderFromSNDI(asset.AHDR.assetID)); file.AddRange(asset.Data); if (new string(new char[] { (char)file[0], (char)file[1], (char)file[2], (char)file[3] }) == "RIFF") { byte[] chunkSizeArr = BitConverter.GetBytes(file.Count - 8); file[4] = chunkSizeArr[0]; file[5] = chunkSizeArr[1]; file[6] = chunkSizeArr[2]; file[7] = chunkSizeArr[3]; } File.WriteAllBytes(saveFileDialog.FileName, file.ToArray()); } }