コード例 #1
0
        void Start()
        {
            //define the shapes list
            shapes = new List <TableShape> ();

            //Create new shapes
            CreateShapes();

            //Setup the last selected group/shape index
            ScrollSlider scrollSlider = GameObject.FindObjectOfType <ScrollSlider> ();

            if (saveLastSelectedGroup && ShapesManager.instance != null)
            {
                scrollSlider.currentGroupIndex = ShapesManager.instance.lastSelectedShape;
            }
        }
コード例 #2
0
 public void PointerButtonEvent(Pointer pointer)
 {
     if (pointer == null)
     {
         return;
     }
     if (pointer.group != null)
     {
         ScrollSlider scrollSlider = GameObject.FindObjectOfType(typeof(ScrollSlider)) as ScrollSlider;
         if (scrollSlider != null)
         {
             scrollSlider.DisableCurrentPointer();
             FindObjectOfType <ScrollSlider>().currentGroupIndex = pointer.group.Index;
             scrollSlider.GoToCurrentGroup();
         }
     }
 }