static void AttachTopDownScript(GameObject aCamera, Transform aTarget) { IP_TopDown_Camera cameraScript = null; if (aCamera) { cameraScript = aCamera.AddComponent <IP_TopDown_Camera>(); } //Check to see if we have a Target and we have a script reference. if (cameraScript && aTarget) { cameraScript.m_Target = aTarget.transform; } Selection.activeGameObject = aCamera; }
void OnEnable() { targetCamera = (IP_TopDown_Camera)target; }