void Update() { //Anims animator.SetFloat("Speed", character.GetMove().magnitude); animator.SetInteger("Side", character.GetSideAnim()); if (character_item != null) { animator.SetBool("Hold", character_item.GetHeldItem() != null); } }
void Update() { animator.SetFloat("Speed", character.GetMove().magnitude); animator.SetInteger("Side", character.GetSideAnim()); }
public Vector2 GetMove() { return(character.GetMove()); }