void Awake() { character_list[player_id] = this; rigid = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); auto_order = GetComponent <AutoOrderLayer>(); }
private void Awake() { item_list.Add(this); collide = GetComponent <Collider2D>(); sprite_render = GetComponentInChildren <SpriteRenderer>(); auto_sort = GetComponent <AutoOrderLayer>(); audio_source = GetComponent <AudioSource>(); initial_pos = transform.position; trigger_at_start = collide.isTrigger; start_size = transform.localScale; start_rot = transform.rotation; start_order = sprite_render.sortingOrder; start_layer = sprite_render.sortingLayerID; start_auto_order = auto_sort.auto_sort; }
void Awake() { character_list[player_id] = this; rigid = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); auto_order = GetComponent <AutoOrderLayer>(); hp = max_hp; if (spr == null) { GetComponent <SpriteRenderer>().color = playerColor; } else { spr.color = playerColor; } }