コード例 #1
0
        /// <summary>
        /// Try to read a template class or struct header
        /// </summary>
        /// <param name="Reader">Tokens to parse</param>
        /// <param name="Fragment">Fragment containing these tokens</param>
        bool ReadTemplateClassOrStructHeader(TokenReader OriginalReader, SourceFragment Fragment)
        {
            TokenReader Reader = new TokenReader(OriginalReader);

            // Check for the template keyword
            if (Reader.Current.Text != "template")
            {
                return(false);
            }

            // Create a buffer to store the template prefix
            List <Token> Tokens = new List <Token>();

            Tokens.Add(Reader.Current);

            // Check for the opening argument list
            if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines) || Reader.Current.Text != "<")
            {
                return(false);
            }

            // Read the argument list, keeping track of any symbols referenced along the way
            while (Tokens[Tokens.Count - 1].Text != ">")
            {
                Tokens.Add(Reader.Current);
                if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                {
                    return(false);
                }
            }

            // Get the symbol type
            SymbolType Type;

            if (Reader.Current.Text == "class")
            {
                Type = SymbolType.TemplateClass;
            }
            else if (Reader.Current.Text == "struct")
            {
                Type = SymbolType.TemplateStruct;
            }
            else
            {
                return(false);
            }

            // Add the class or struct keyword
            Tokens.Add(Reader.Current);

            // Move to the name
            if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }

            // Skip over an optional DLL export declaration
            if (Reader.Current.Type == TokenType.Identifier && Reader.Current.Text.EndsWith("_API") && !Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }

            // Read the class name and check it's followed by a class body or inheritance list
            string Name = Reader.Current.Text;

            if (Reader.Current.Type != TokenType.Identifier || !Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }
            if (Reader.Current.Text != ":" && Reader.Current.Text != "{")
            {
                return(false);
            }

            // Create the symbol.
            if (Rules.AllowSymbol(Name))
            {
                // Only allow forward declarations of templates with class and typename arguments and no defaults (ie. no enums or class names which may have to be forward-declared separately).
                string ForwardDeclaration = null;
                if (!Tokens.Any(x => x.Text == "="))
                {
                    ForwardDeclaration = String.Format("{0} {1};", Token.Format(Tokens), Name);
                    for (int Idx = 2; Idx < Tokens.Count - 2; Idx += 3)
                    {
                        if (Tokens[Idx].Text != "class" && Tokens[Idx].Text != "typename")
                        {
                            ForwardDeclaration = null;
                            break;
                        }
                    }
                }
                AddSymbol(Name, Type, ForwardDeclaration, Fragment, OriginalReader.TokenLocation);
            }

            // Move the original reader past the declaration
            OriginalReader.Set(Reader);
            return(true);
        }
コード例 #2
0
        /// <summary>
        /// Finds all the imported symbols from the given fragment
        /// </summary>
        /// <param name="Fragment">Fragment to find symbols for</param>
        /// <returns>Array of unique symbols for this fragment, which are not already forward-declared</returns>
        public Dictionary <Symbol, SymbolReferenceType> FindReferences(SourceFragment Fragment)
        {
            Dictionary <Symbol, SymbolReferenceType> References = new Dictionary <Symbol, SymbolReferenceType>();

            TextBuffer Text = Fragment.File.Text;

            if (Text != null && Fragment.MarkupMax > Fragment.MarkupMin)
            {
                TokenReader Reader = new TokenReader(Fragment.File.Text, Fragment.MinLocation, Fragment.MaxLocation);
                for (bool bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines); bMoveNext;)
                {
                    // Read the current token, and immediately move to the next so that we can lookahead if we need to
                    Token Token = Reader.Current;
                    bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines);

                    // Check if the previous token is a symbol
                    if (Token.Type == TokenType.Identifier)
                    {
                        if (Token.Text == "class" || Token.Text == "struct")
                        {
                            // Skip over "class", "struct" and "enum class" declarations and forward declarations. They're not actually referencing another symbol.
                            if (bMoveNext && Reader.Current.Type == TokenType.Identifier && Reader.Current.Text.EndsWith("_API"))
                            {
                                bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines);
                            }
                            if (bMoveNext && Reader.Current.Type == TokenType.Identifier)
                            {
                                bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines);
                            }
                        }
                        else if (IsSmartPointerClass(Token.Text) && bMoveNext && Reader.Current.Text == "<")
                        {
                            // Smart pointer types which do not require complete declarations
                            bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines);
                            if (bMoveNext && Reader.Current.Type == TokenType.Identifier)
                            {
                                foreach (Symbol MatchingSymbol in Lookup.WithKey(Reader.Current.Text))
                                {
                                    if ((MatchingSymbol.Type == SymbolType.Class || MatchingSymbol.Type == SymbolType.Struct) && !References.ContainsKey(MatchingSymbol) && !IgnoreSymbol(MatchingSymbol, Fragment, Reader.TokenLocation))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.Opaque;
                                    }
                                }
                                bMoveNext = Reader.MoveNext(TokenReaderContext.IgnoreNewlines);
                            }
                        }
                        else
                        {
                            // Otherwise check what type of symbol it is (if any), and whether it's referenced in an opaque way (though a pointer/reference or so on).
                            foreach (Symbol MatchingSymbol in Lookup.WithKey(Token.Text))
                            {
                                if (IgnoreSymbol(MatchingSymbol, Fragment, Reader.TokenLocation))
                                {
                                    continue;
                                }
                                else if (MatchingSymbol.Type == SymbolType.Macro)
                                {
                                    // Add the symbol if it doesn't already exist
                                    if (!References.ContainsKey(MatchingSymbol))
                                    {
                                        References.Add(MatchingSymbol, SymbolReferenceType.RequiresDefinition);
                                    }
                                }
                                else if (MatchingSymbol.Type == SymbolType.Enumeration)
                                {
                                    // Check whether we're using the type in an opaque way, or we actually require the definition
                                    if (!bMoveNext || Reader.Current.Text == "::")
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.RequiresDefinition;
                                    }
                                    else if (!References.ContainsKey(MatchingSymbol))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.Opaque;
                                    }
                                }
                                else if (MatchingSymbol.Type == SymbolType.Class || MatchingSymbol.Type == SymbolType.Struct)
                                {
                                    // Check whether we're declaring a pointer to this type, and just need a forward declaration
                                    if (!bMoveNext || (Reader.Current.Text != "*" && Reader.Current.Text != "&"))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.RequiresDefinition;
                                    }
                                    else if (!References.ContainsKey(MatchingSymbol))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.Opaque;
                                    }
                                }
                                else if (MatchingSymbol.Type == SymbolType.TemplateClass || MatchingSymbol.Type == SymbolType.TemplateStruct)
                                {
                                    // Check whether we're declaring a pointer to this type, and just need a forward declaration
                                    TokenReader Lookahead          = new TokenReader(Reader);
                                    bool        bLookaheadMoveNext = bMoveNext;
                                    if (!bMoveNext || !SkipTemplateArguments(Lookahead, ref bLookaheadMoveNext) || (Lookahead.Current.Text != "*" && Lookahead.Current.Text != "&"))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.RequiresDefinition;
                                    }
                                    else if (!References.ContainsKey(MatchingSymbol))
                                    {
                                        References[MatchingSymbol] = SymbolReferenceType.Opaque;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(References);
        }
コード例 #3
0
        /// <summary>
        /// Try to skip over a template header
        /// </summary>
        /// <param name="OriginalReader">Tokens to parse</param>
        /// <param name="Fragment">Fragment containing these tokens</param>
        bool ReadTypedefHeader(TokenReader OriginalReader, SourceFragment Fragment)
        {
            TokenReader Reader = new TokenReader(OriginalReader);

            if (Reader.Current.Text == "typedef")
            {
                // Check for the typedef keyword
                Token PreviousToken = Reader.Current;
                if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                {
                    return(false);
                }

                // Scan to the next semicolon
                while (Reader.MoveNext(TokenReaderContext.IgnoreNewlines) && Reader.Current.Text != ";" && Reader.Current.Text != "{")
                {
                    PreviousToken = Reader.Current;
                }

                // Ignore 'typedef struct' and 'typedef union' declarations.
                if (Reader.Current.Text == "{")
                {
                    return(false);
                }

                // Try to add a symbol for the previous token. If it already exists, replace it.
                if (PreviousToken.Type == TokenType.Identifier && Rules.AllowSymbol(PreviousToken.Text))
                {
                    AddSymbol(PreviousToken.Text, SymbolType.Typedef, null, Fragment, OriginalReader.TokenLocation);
                }
            }
            else if (Reader.Current.Text == "using")
            {
                // Check for the using keyword
                if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                {
                    return(false);
                }

                // Get the identifier
                Token Identifier = Reader.Current;
                if (Reader.Current.Type != TokenType.Identifier || !Reader.MoveNext(TokenReaderContext.IgnoreNewlines) || Reader.Current.Text != "=")
                {
                    return(false);
                }

                // Scan to the next semicolon
                while (Reader.MoveNext(TokenReaderContext.IgnoreNewlines) && Reader.Current.Text != ";" && Reader.Current.Text != "{")
                {
                }

                // Get the identifier
                if (Rules.AllowSymbol(Identifier.Text))
                {
                    AddSymbol(Identifier.Text, SymbolType.Typedef, null, Fragment, OriginalReader.TokenLocation);
                }
            }
            else
            {
                return(false);
            }

            // Move the original reader past the declaration
            OriginalReader.Set(Reader);
            return(true);
        }
コード例 #4
0
        /// <summary>
        /// Parse an "enum class" declaration, and add a symbol for it
        /// </summary>
        /// <param name="Reader">Tokens to be parsed. On success, this is assigned to a new </param>
        /// <param name="Fragment">Fragment containing these tokens</param>
        bool ReadEnumClassHeader(TokenReader OriginalReader, SourceFragment Fragment)
        {
            TokenReader Reader = new TokenReader(OriginalReader);

            // Read the UENUM prefix if present. We don't want to forward-declare types that need to be parsed by UHT, because it needs the definition.
            bool bIsUENUM = false;

            if (Reader.Current.Text == "UENUM")
            {
                if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines) || Reader.Current.Text != "(")
                {
                    return(false);
                }
                while (Reader.Current.Text != ")")
                {
                    if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                    {
                        return(false);
                    }
                }
                if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                {
                    return(false);
                }
                bIsUENUM = true;
            }

            // Read the 'enum class' tokens
            if (Reader.Current.Text != "enum" || !Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }
            if (Reader.Current.Text != "class" || !Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }

            // Read the name, make sure we haven't read a definition for it already, and check it's an enum declaration
            string Name = Reader.Current.Text;

            if (Reader.Current.Type != TokenType.Identifier || !Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
            {
                return(false);
            }
            if (Reader.Current.Text != ";" && Reader.Current.Text != ":" && Reader.Current.Text != "{")
            {
                return(false);
            }

            // Build the forward declaration for it. Don't forward-declare UENUM types because UHT needs to parse their definition first.
            string ForwardDeclaration = null;

            if (!bIsUENUM)
            {
                StringBuilder ForwardDeclarationBuilder = new StringBuilder();
                ForwardDeclarationBuilder.AppendFormat("enum class {0}", Name);
                while (Reader.Current.Text != ";" && Reader.Current.Text != "{")
                {
                    // Append the next token
                    if (Reader.Current.HasLeadingSpace)
                    {
                        ForwardDeclarationBuilder.Append(" ");
                    }
                    ForwardDeclarationBuilder.Append(Reader.Current.Text);

                    // Try to move to the next token
                    if (!Reader.MoveNext(TokenReaderContext.IgnoreNewlines))
                    {
                        return(false);
                    }
                }
                ForwardDeclarationBuilder.Append(";");
                ForwardDeclaration = ForwardDeclarationBuilder.ToString();
            }

            // Create a symbol for it if it's an actual definition rather than a forward declaration
            if (Reader.Current.Text == "{" && Rules.AllowSymbol(Name))
            {
                AddSymbol(Name, SymbolType.Enumeration, ForwardDeclaration, Fragment, OriginalReader.TokenLocation);
            }

            // Update the original reader to be the new location
            OriginalReader.Set(Reader);
            return(true);
        }
コード例 #5
0
        /// <summary>
        /// Create markup for the given text buffer
        /// </summary>
        /// <param name="Reader">Reader for token objects</param>
        /// <returns>Array of markup objects which split up the given text buffer</returns>
        public static PreprocessorMarkup[] ParseArray(TextBuffer Text)
        {
            TokenReader Reader = new TokenReader(Text, TextLocation.Origin);

            List <PreprocessorMarkup> Markup = new List <PreprocessorMarkup>();

            if (Reader.MoveNext())
            {
                bool bMoveNext = true;
                while (bMoveNext)
                {
                    TextLocation StartLocation = Reader.TokenWhitespaceLocation;
                    if (Reader.Current.Text == "#")
                    {
                        // Create the appropriate markup object for the directive
                        PreprocessorMarkupType Type = PreprocessorMarkupType.OtherDirective;
                        if (Reader.MoveNext())
                        {
                            switch (Reader.Current.Text)
                            {
                            case "include":
                                Type = PreprocessorMarkupType.Include;
                                break;

                            case "define":
                                Type = PreprocessorMarkupType.Define;
                                break;

                            case "undef":
                                Type = PreprocessorMarkupType.Undef;
                                break;

                            case "if":
                                Type = PreprocessorMarkupType.If;
                                break;

                            case "ifdef":
                                Type = PreprocessorMarkupType.Ifdef;
                                break;

                            case "ifndef":
                                Type = PreprocessorMarkupType.Ifndef;
                                break;

                            case "elif":
                                Type = PreprocessorMarkupType.Elif;
                                break;

                            case "else":
                                Type = PreprocessorMarkupType.Else;
                                break;

                            case "endif":
                                Type = PreprocessorMarkupType.Endif;
                                break;

                            case "pragma":
                                Type = PreprocessorMarkupType.Pragma;
                                break;

                            case "error":
                                Type = PreprocessorMarkupType.Error;
                                break;

                            case "\n":
                                Type = PreprocessorMarkupType.Empty;
                                break;
                            }
                        }

                        // Create the token list
                        List <Token> Tokens = new List <Token>();
                        if (Type == PreprocessorMarkupType.OtherDirective)
                        {
                            Tokens.Add(Reader.Current);
                        }

                        // Read the first token
                        if (Type == PreprocessorMarkupType.Empty)
                        {
                            bMoveNext = true;
                        }
                        else if (Type == PreprocessorMarkupType.Include)
                        {
                            bMoveNext = Reader.MoveNext(TokenReaderContext.IncludeDirective);
                        }
                        else if (Type == PreprocessorMarkupType.Error)
                        {
                            bMoveNext = Reader.MoveNext(TokenReaderContext.TokenString);
                        }
                        else
                        {
                            bMoveNext = Reader.MoveNext();
                        }

                        // Read the rest of the tokens
                        while (bMoveNext && Reader.Current.Text != "\n")
                        {
                            Tokens.Add(Reader.Current);
                            bMoveNext = Reader.MoveNext();
                        }

                        // Create the markup
                        Markup.Add(new PreprocessorMarkup(Type, StartLocation, Reader.TokenEndLocation, Tokens));

                        // Move to the next token
                        bMoveNext = Reader.MoveNext();
                    }
                    else if (Reader.Current.Text != "\n")
                    {
                        // Skip over as many parser tokens as possible before the next directive (or EOF)
                        bMoveNext = Reader.MoveToNextLine();
                        while (bMoveNext && Reader.Current.Text != "#")
                        {
                            bMoveNext = Reader.MoveToNextLine();
                        }

                        // Create the new fragment
                        PreprocessorMarkupType Type = IsIncludeMarkup(Text, StartLocation, Reader.TokenLocation)? PreprocessorMarkupType.IncludeMarkup : PreprocessorMarkupType.Text;
                        Markup.Add(new PreprocessorMarkup(Type, StartLocation, Reader.TokenLocation, null));
                    }
                    else
                    {
                        // Skip the empty line
                        bMoveNext = Reader.MoveNext();
                    }
                }
            }
            return(Markup.ToArray());
        }
コード例 #6
0
        /// <summary>
        /// Write out an optimized file to the given location
        /// </summary>
        /// <param name="IncludePaths">Base directories for relative include paths</param>
        /// <param name="SystemIncludePaths">Base directories for system include paths</param>
        /// <param name="Writer">Writer for the output text</param>
        public void Write(IEnumerable <DirectoryReference> IncludePaths, IEnumerable <DirectoryReference> SystemIncludePaths, TextWriter Writer, bool bRemoveForwardDeclarations, LineBasedTextWriter Log)
        {
            // Write the file header
            TextLocation LastLocation = Text.Start;

            // Write the standalone includes
            if (MissingIncludes.Count > 0)
            {
                TextLocation BoilerplateLocation = (BodyMinIdx == Markup.Length || (Markup[BodyMinIdx].Type != PreprocessorMarkupType.Include && BodyMinIdx > 0))? Markup[BodyMinIdx - 1].EndLocation : Markup[BodyMinIdx].Location;
                WriteLines(Text, LastLocation, BoilerplateLocation, Writer);
                LastLocation = BoilerplateLocation;

                if (LastLocation.LineIdx > 0 && Text.Lines[LastLocation.LineIdx - 1].TrimEnd().Length > 0)
                {
                    if (LastLocation.LineIdx + 1 < Text.Lines.Length && Text.Lines[LastLocation.LineIdx].TrimEnd().Length == 0 && Text.Lines[LastLocation.LineIdx + 1].TrimEnd().Length == 0)
                    {
                        LastLocation.LineIdx++;
                    }
                    Writer.WriteLine();
                }
                foreach (SourceFile MissingInclude in MissingIncludes)
                {
                    string IncludeText = FormatInclude(Location.Directory, MissingInclude.Location, IncludePaths, SystemIncludePaths, Log);
                    Writer.WriteLine("#include {0}", IncludeText);
                }
            }

            // Figure out before which markup object to write forward declarations, skipping over all the includes at the start of the file
            int ForwardDeclarationsBeforeMarkupIdx = -1;

            if ((Flags & SourceFileFlags.TranslationUnit) == 0)
            {
                int ConditionDepth = 0;
                for (int MarkupIdx = BodyMinIdx; MarkupIdx < Markup.Length; MarkupIdx++)
                {
                    if (ConditionDepth == 0)
                    {
                        ForwardDeclarationsBeforeMarkupIdx = MarkupIdx;
                    }
                    if (Markup[MarkupIdx].Type == PreprocessorMarkupType.Text)
                    {
                        break;
                    }
                    ConditionDepth += Markup[MarkupIdx].GetConditionDepthDelta();
                }
            }

            // Write all the other markup
            for (int MarkupIdx = BodyMinIdx; MarkupIdx < Markup.Length; MarkupIdx++)
            {
                PreprocessorMarkup ThisMarkup = Markup[MarkupIdx];

                // Write the forward declarations
                if (MarkupIdx == ForwardDeclarationsBeforeMarkupIdx)
                {
                    // Write out at least up to the end of the last markup
                    if (MarkupIdx > 0 && LastLocation <= Markup[MarkupIdx - 1].EndLocation)
                    {
                        WriteLines(Text, LastLocation, Markup[MarkupIdx - 1].EndLocation, Writer);
                        LastLocation = Markup[MarkupIdx - 1].EndLocation;
                    }

                    // Skip a blank line in the existing text.
                    TextLocation NewLastLocation = LastLocation;
                    if (LastLocation.LineIdx < Text.Lines.Length && String.IsNullOrWhiteSpace(Text.Lines[LastLocation.LineIdx]))
                    {
                        NewLastLocation = new TextLocation(LastLocation.LineIdx + 1, 0);
                    }

                    // Merge all the existing forward declarations with the new set.
                    HashSet <string> PreviousForwardDeclarations = new HashSet <string>();
                    while (NewLastLocation.LineIdx < Text.Lines.Length)
                    {
                        string TrimLine = Text.Lines[NewLastLocation.LineIdx].Trim();
                        if (TrimLine.Length > 0 && !TrimLine.Equals("// Forward declarations", StringComparison.OrdinalIgnoreCase) && !TrimLine.Equals("// Forward declarations.", StringComparison.OrdinalIgnoreCase))
                        {
                            // Create a token reader for the current line
                            TokenReader Reader = new TokenReader(Text, new TextLocation(NewLastLocation.LineIdx, 0), new TextLocation(NewLastLocation.LineIdx, Text.Lines[NewLastLocation.LineIdx].Length));

                            // Read it into a buffer
                            List <Token> Tokens = new List <Token>();
                            while (Reader.MoveNext())
                            {
                                Tokens.Add(Reader.Current);
                            }

                            // Check it matches the syntax for a forward declaration, and add it to the list if it does
                            if (Tokens.Count == 3 && (Tokens[0].Text == "struct" || Tokens[0].Text == "class") && Tokens[1].Type == TokenType.Identifier && Tokens[2].Text == ";")
                            {
                                PreviousForwardDeclarations.Add(String.Format("{0} {1};", Tokens[0].Text, Tokens[1].Text));
                            }
                            else if (Tokens.Count == 4 && Tokens[0].Text == "enum" && Tokens[1].Text == "class" && Tokens[2].Type == TokenType.Identifier && Tokens[3].Text == ";")
                            {
                                PreviousForwardDeclarations.Add(String.Format("enum class {0};", Tokens[2].Text));
                            }
                            else if (Tokens.Count == 6 && Tokens[0].Text == "enum" && Tokens[1].Text == "class" && Tokens[2].Type == TokenType.Identifier && Tokens[3].Text == ":" && Tokens[4].Type == TokenType.Identifier && Tokens[5].Text == ";")
                            {
                                PreviousForwardDeclarations.Add(String.Format("enum class {0} : {1};", Tokens[2].Text, Tokens[4].Text));
                            }
                            else if (ForwardDeclarations.Contains(Text.Lines[NewLastLocation.LineIdx]))
                            {
                                PreviousForwardDeclarations.Add(Text.Lines[NewLastLocation.LineIdx]);
                            }
                            else
                            {
                                break;
                            }
                        }
                        NewLastLocation = new TextLocation(NewLastLocation.LineIdx + 1, 0);
                    }

                    // Create a full list of new forward declarations, combining with the ones that are already there. Normally we optimize with the forward declarations present,
                    // so we shouldn't remove any unless running a specific pass designed to do so.
                    HashSet <string> MergedForwardDeclarations = new HashSet <string>(ForwardDeclarations);
                    if (!bRemoveForwardDeclarations)
                    {
                        MergedForwardDeclarations.UnionWith(PreviousForwardDeclarations);
                    }

                    // Write them out
                    if (MergedForwardDeclarations.Count > 0)
                    {
                        Writer.WriteLine();
                        foreach (string ForwardDeclaration in MergedForwardDeclarations.Distinct().OrderBy(x => GetForwardDeclarationSortKey(x)).ThenBy(x => x))
                        {
                            Writer.WriteLine("{0}{1}", GetIndent(MarkupIdx), ForwardDeclaration);
                        }
                        Writer.WriteLine();
                        LastLocation = NewLastLocation;
                    }
                    else if (PreviousForwardDeclarations.Count > 0)
                    {
                        Writer.WriteLine();
                        LastLocation = NewLastLocation;
                    }
                }

                // Write the includes
                if (ThisMarkup.Type == PreprocessorMarkupType.Include && ThisMarkup.IsActive && !ThisMarkup.IsInlineInclude())
                {
                    // Write up to the start of this include
                    WriteLines(Text, LastLocation, ThisMarkup.Location, Writer);

                    // Get the original include text. Some modules - particularly editor modules - include headers from other modules based from Engine/Source which are not listed as dependencies. If
                    // the original include is based from a shallower directory than the one we would include otherwise, we'll use that instead.
                    string OriginalIncludeText = null;
                    if (ThisMarkup.Tokens.Count == 1)
                    {
                        OriginalIncludeText = ThisMarkup.Tokens[0].Text.Replace('\\', '/');
                    }

                    // Write the replacement includes
                    foreach (SourceFile OutputIncludedFile in ThisMarkup.OutputIncludedFiles)
                    {
                        string IncludeText = FormatInclude(Location.Directory, OutputIncludedFile.Location, IncludePaths, SystemIncludePaths, Log);
                        if (OutputIncludedFile == ThisMarkup.IncludedFile && Rules.IsExternalIncludeMacro(ThisMarkup.Tokens))
                        {
                            IncludeText = Token.Format(ThisMarkup.Tokens);
                        }
                        else if (OutputIncludedFile == ThisMarkup.IncludedFile && (OutputIncludedFile.Flags & SourceFileFlags.External) != 0)
                        {
                            IncludeText = OriginalIncludeText;
                        }
                        else if (OriginalIncludeText != null && (Flags & SourceFileFlags.TranslationUnit) == 0 && OriginalIncludeText.EndsWith(IncludeText.TrimStart('\"'), StringComparison.OrdinalIgnoreCase) && (OriginalIncludeText.StartsWith("\"Runtime/", StringComparison.InvariantCultureIgnoreCase) || OriginalIncludeText.StartsWith("\"Developer/", StringComparison.InvariantCultureIgnoreCase) || OriginalIncludeText.StartsWith("\"Editor/", StringComparison.InvariantCultureIgnoreCase)))
                        {
                            IncludeText = OriginalIncludeText;
                        }
                        Writer.WriteLine("{0}#include {1}", GetIndent(MarkupIdx), IncludeText);
                    }

                    // Copy any formatting
                    if (ThisMarkup.EndLocation.LineIdx > ThisMarkup.Location.LineIdx + 1)
                    {
                        WriteLines(Text, new TextLocation(ThisMarkup.Location.LineIdx + 1, 0), ThisMarkup.EndLocation, Writer);
                    }

                    // Update the location to the start of the next line
                    LastLocation = new TextLocation(ThisMarkup.Location.LineIdx + 1, 0);
                }
            }

            // Write to the end of the file
            WriteLines(Text, LastLocation, Text.End, Writer);
        }
コード例 #7
0
ファイル: TokenReader.cs プロジェクト: kaisaier/UE4dev
 /// <summary>
 /// Copy constructor
 /// </summary>
 /// <param name="Other">Token reader to copy from</param>
 public TokenReader(TokenReader Other)
 {
     Set(Other);
 }