/// <summary> /// Creates a new SerializedScript from a CompiledScript /// </summary> /// <param name="script"></param> /// <returns></returns> public static SerializedScript FromCompiledScript(VM.CompiledScript script) { SerializedScript serScript = new SerializedScript(); serScript.Version = script.Version; serScript.ByteCode = script.ByteCode; serScript.ConstPool = SerializedLSLPrimitive.FromPrimitiveList(script.ConstPool); serScript.StateEvents = new Dictionary<int, VM.EventInfo[]>(); for (int i = 0; i < script.StateEvents.Length; i++) { serScript.StateEvents.Add(i, script.StateEvents[i]); } serScript.NumGlobals = script.NumGlobals; serScript.AssetId = script.AssetId; return serScript; }
/// <summary> /// Creates a new SerializedScript from a CompiledScript /// </summary> /// <param name="script"></param> /// <returns></returns> public static SerializedScript FromCompiledScript(VM.CompiledScript script) { SerializedScript serScript = new SerializedScript(); serScript.Version = script.Version; serScript.ByteCode = script.ByteCode; serScript.ConstPool = SerializedLSLPrimitive.FromPrimitiveList(script.ConstPool); serScript.StateEvents = new Dictionary <int, VM.EventInfo[]>(); for (int i = 0; i < script.StateEvents.Length; i++) { serScript.StateEvents.Add(i, script.StateEvents[i]); } serScript.NumGlobals = script.NumGlobals; serScript.AssetId = script.AssetId; return(serScript); }