コード例 #1
0
 /// <summary>
 /// Maps a flatbuffer primitive to a scene object part
 /// </summary>
 /// <param name="prim">The flatbuffer serialized primitive</param>
 /// <returns>A new SceneObjectPart from the serialized primitive</returns>
 public static SceneObjectPart MapFlatbufferPrimToPart(HalcyonPrimitive prim)
 {
     return(new SceneObjectPart()
     {
         AngularVelocity = ToOmvVec3(prim.AngularVelocityTarget),
         PhysicalAngularVelocity = ToOmvVec3(prim.AngularVelocity),
         CreatorID = ToOmvUuid(prim.GetCreatorIdBytes()),
         Description = prim.Description,
         GroupPosition = ToOmvVec3(prim.GroupPosition),
         UUID = ToOmvUuid(prim.GetIdBytes()),
         LinkNum = prim.LinkNumber,
         LocalId = prim.LocalId,
         Name = prim.Name,
         ObjectFlags = prim.ObjectFlags,
         OffsetPosition = ToOmvVec3(prim.OffsetPosition),
         ParentID = prim.ParentId,
         RotationOffset = ToOmvQuat(prim.RotationOffset),
         Scale = ToOmvVec3(prim.Scale),
         Shape = MapFlatbufferPrimBaseShapeToBaseShape(prim.Shape),
         Sound = ToOmvUuid(prim.GetSoundBytes()),
         SoundOptions = prim.SoundFlags,
         SoundGain = prim.SoundGain,
         SoundRadius = prim.SoundRadius,
         TextureAnimation = GetBytesFromSegment(prim.GetTextureAnimationBytes()),
         Velocity = ToOmvVec3(prim.Velocity)
     });
 }
コード例 #2
0
        /// <summary>
        /// Maps the given sceneobjectpart to a flatbuffer primitive
        /// </summary>
        /// <param name="sop">The scene object to be serialized</param>
        /// <param name="builder">A FlatBufferBuilder that has been reset</param>
        /// <param name="close">Whether to close the buffer or not</param>
        /// <returns>A flatbuffer primitive</returns>
        public static Offset <HalcyonPrimitive> MapPartToFlatbuffer(SceneObjectPart sop, FlatBufferBuilder builder, bool close = false)
        {
            var angularVelocity = Vector3.CreateVector3(builder, sop.PhysicalAngularVelocity.X, sop.PhysicalAngularVelocity.Y,
                                                        sop.PhysicalAngularVelocity.Z);
            var angularVelocityTarget = Vector3.CreateVector3(builder, sop.AngularVelocity.X, sop.AngularVelocity.Y,
                                                              sop.AngularVelocity.Z);
            var creatorId     = HalcyonPrimitive.CreateCreatorIdVector(builder, sop.CreatorID.GetBytes());
            var description   = builder.CreateString(sop.Description);
            var groupPosition = Vector3.CreateVector3(builder, sop.GroupPosition.X, sop.GroupPosition.Y,
                                                      sop.GroupPosition.Z);
            var id             = HalcyonPrimitive.CreateIdVector(builder, sop.UUID.GetBytes());
            var name           = builder.CreateString(sop.Name);
            var offsetPosition = Vector3.CreateVector3(builder, sop.OffsetPosition.X, sop.OffsetPosition.Y,
                                                       sop.OffsetPosition.Z);
            var rotationOffset = Quaternion.CreateQuaternion(builder, sop.RotationOffset.X, sop.RotationOffset.Y,
                                                             sop.RotationOffset.Z, sop.RotationOffset.W);
            var scale = Vector3.CreateVector3(builder, sop.Scale.X, sop.Scale.Y, sop.Scale.Z);

            var extraParams = HalcyonPrimitiveBaseShape.CreateExtraParamsVector(builder, sop.Shape.ExtraParams);
            var lightColor  = HalcyonPrimitiveBaseShape.CreateLightColorVector(builder, new []
            {
                sop.Shape.LightColorA,
                sop.Shape.LightColorR,
                sop.Shape.LightColorG,
                sop.Shape.LightColorB
            });

            var ss = sop.Shape;
            var projectionTextureId = HalcyonPrimitiveBaseShape.CreateProjectionTextureIdVector(builder,
                                                                                                ss.ProjectionTextureUUID.GetBytes());
            var shapeScale      = Vector3.CreateVector3(builder, ss.Scale.X, ss.Scale.Y, ss.Scale.Z);
            var sculptTextureId = HalcyonPrimitiveBaseShape.CreateSculptTextureVector(builder,
                                                                                      ss.SculptTexture.GetBytes());
            var textureEntry = HalcyonPrimitiveBaseShape.CreateTextureEntryVector(builder, ss.TextureEntry);

            HalcyonPrimitiveBaseShape.StartHalcyonPrimitiveBaseShape(builder);
            HalcyonPrimitiveBaseShape.AddExtraParams(builder, extraParams);
            HalcyonPrimitiveBaseShape.AddFlexiDrag(builder, ss.FlexiDrag);
            HalcyonPrimitiveBaseShape.AddFlexiEntry(builder, ss.FlexiEntry);
            HalcyonPrimitiveBaseShape.AddFlexiForceX(builder, ss.FlexiForceX);
            HalcyonPrimitiveBaseShape.AddFlexiForceY(builder, ss.FlexiForceY);
            HalcyonPrimitiveBaseShape.AddFlexiForceZ(builder, ss.FlexiForceZ);
            HalcyonPrimitiveBaseShape.AddFlexiGravity(builder, ss.FlexiGravity);
            HalcyonPrimitiveBaseShape.AddFlexiSoftness(builder, ss.FlexiSoftness);
            HalcyonPrimitiveBaseShape.AddFlexiTension(builder, ss.FlexiTension);
            HalcyonPrimitiveBaseShape.AddFlexiWind(builder, ss.FlexiWind);
            HalcyonPrimitiveBaseShape.AddHighLodBytes(builder, ss.HighLODBytes);
            HalcyonPrimitiveBaseShape.AddHollowShape(builder, (HollowShape)ss.HollowShape);
            HalcyonPrimitiveBaseShape.AddLightColor(builder, lightColor);
            HalcyonPrimitiveBaseShape.AddLightCutoff(builder, ss.LightCutoff);
            HalcyonPrimitiveBaseShape.AddLightEntry(builder, ss.LightEntry);
            HalcyonPrimitiveBaseShape.AddLightIntensity(builder, ss.LightIntensity);
            HalcyonPrimitiveBaseShape.AddLightRadius(builder, ss.LightRadius);
            HalcyonPrimitiveBaseShape.AddLowLodBytes(builder, ss.LowLODBytes);
            HalcyonPrimitiveBaseShape.AddLowestLodBytes(builder, ss.LowestLODBytes);
            HalcyonPrimitiveBaseShape.AddMidLodBytes(builder, ss.MidLODBytes);
            HalcyonPrimitiveBaseShape.AddPathBegin(builder, ss.PathBegin);
            HalcyonPrimitiveBaseShape.AddPathCurve(builder, ss.PathCurve);
            HalcyonPrimitiveBaseShape.AddPathEnd(builder, ss.PathEnd);
            HalcyonPrimitiveBaseShape.AddPathRadiusOffset(builder, ss.PathRadiusOffset);
            HalcyonPrimitiveBaseShape.AddPathRevolutions(builder, ss.PathRevolutions);
            HalcyonPrimitiveBaseShape.AddPathScaleX(builder, ss.PathScaleX);
            HalcyonPrimitiveBaseShape.AddPathScaleY(builder, ss.PathScaleY);
            HalcyonPrimitiveBaseShape.AddPathShearX(builder, ss.PathShearX);
            HalcyonPrimitiveBaseShape.AddPathShearY(builder, ss.PathShearY);
            HalcyonPrimitiveBaseShape.AddPathTaperX(builder, ss.PathTaperX);
            HalcyonPrimitiveBaseShape.AddPathTaperY(builder, ss.PathTaperY);
            HalcyonPrimitiveBaseShape.AddPathTwist(builder, ss.PathTwist);
            HalcyonPrimitiveBaseShape.AddPathTwistBegin(builder, ss.PathTwistBegin);
            HalcyonPrimitiveBaseShape.AddPathSkew(builder, ss.PathSkew);
            HalcyonPrimitiveBaseShape.AddPcode(builder, ss.PCode);
            HalcyonPrimitiveBaseShape.AddProfileBegin(builder, ss.ProfileBegin);
            HalcyonPrimitiveBaseShape.AddProfileCurve(builder, ss.ProfileCurve);
            HalcyonPrimitiveBaseShape.AddProfileEnd(builder, ss.ProfileEnd);
            HalcyonPrimitiveBaseShape.AddProfileHollow(builder, ss.ProfileHollow);
            HalcyonPrimitiveBaseShape.AddProfileShape(builder, (ProfileShape)ss.ProfileShape);
            HalcyonPrimitiveBaseShape.AddProjectionAmbiance(builder, ss.ProjectionAmbiance);
            HalcyonPrimitiveBaseShape.AddProjectionEntry(builder, ss.ProjectionEntry);
            HalcyonPrimitiveBaseShape.AddProjectionFocus(builder, ss.ProjectionFocus);
            HalcyonPrimitiveBaseShape.AddProjectionFov(builder, ss.ProjectionFOV);
            HalcyonPrimitiveBaseShape.AddProjectionTextureId(builder, projectionTextureId);
            HalcyonPrimitiveBaseShape.AddScale(builder, shapeScale);
            HalcyonPrimitiveBaseShape.AddSculptEntry(builder, ss.SculptEntry);
            HalcyonPrimitiveBaseShape.AddSculptTexture(builder, sculptTextureId);
            HalcyonPrimitiveBaseShape.AddSculptType(builder, ss.SculptType);
            HalcyonPrimitiveBaseShape.AddState(builder, ss.State);
            HalcyonPrimitiveBaseShape.AddTextureEntry(builder, textureEntry);
            HalcyonPrimitiveBaseShape.AddVertexCount(builder, ss.VertexCount);

            var baseShapeOffset = HalcyonPrimitiveBaseShape.EndHalcyonPrimitiveBaseShape(builder);

            HalcyonPrimitive.StartHalcyonPrimitive(builder);
            HalcyonPrimitive.AddAngularVelocity(builder, angularVelocity);
            HalcyonPrimitive.AddAngularVelocityTarget(builder, angularVelocityTarget);
            HalcyonPrimitive.AddCreatorId(builder, creatorId);
            HalcyonPrimitive.AddDescription(builder, description);
            HalcyonPrimitive.AddGroupPosition(builder, groupPosition);
            HalcyonPrimitive.AddId(builder, id);
            HalcyonPrimitive.AddLinkNumber(builder, sop.LinkNum);
            HalcyonPrimitive.AddLocalId(builder, sop.LocalId);
            HalcyonPrimitive.AddName(builder, name);
            HalcyonPrimitive.AddObjectFlags(builder, sop.ObjectFlags);
            HalcyonPrimitive.AddOffsetPosition(builder, offsetPosition);
            HalcyonPrimitive.AddParentId(builder, sop.ParentID);
            HalcyonPrimitive.AddRotationOffset(builder, rotationOffset);
            HalcyonPrimitive.AddScale(builder, scale);
            HalcyonPrimitive.AddShape(builder, baseShapeOffset);
            var offset = HalcyonPrimitive.EndHalcyonPrimitive(builder);

            if (close)
            {
                HalcyonPrimitive.FinishHalcyonPrimitiveBuffer(builder, offset);
            }

            return(offset);
        }
コード例 #3
0
 public static HalcyonPrimitive GetRootAsHalcyonPrimitive(ByteBuffer _bb, HalcyonPrimitive obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }