コード例 #1
0
		public virtual Object CastRay(ref Vector3 from,ref Vector3 to, ref VehicleRaycasterResult result)
		{
			//	RayResultCallback& resultCallback;
			ClosestRayResultCallback rayCallback = new ClosestRayResultCallback(ref from,ref to);

			m_dynamicsWorld.RayTest(ref from, ref to, rayCallback);

			if (rayCallback.HasHit())
			{

				RigidBody body = RigidBody.Upcast(rayCallback.m_collisionObject);
				if (body != null && body.HasContactResponse())
				{
					result.m_hitPointInWorld = rayCallback.m_hitPointWorld;
					result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld;
					result.m_hitNormalInWorld.Normalize();
					result.m_distFraction = rayCallback.m_closestHitFraction;
					return body;
				}
			}
			else
			{
				int ibreak = 0;
				ClosestRayResultCallback rayCallback2 = new ClosestRayResultCallback(ref from, ref to);

				m_dynamicsWorld.RayTest(ref from, ref to, rayCallback2);

			}
			rayCallback.Cleanup();
			return null;
		}
コード例 #2
0
ファイル: RaycastVehicle.cs プロジェクト: HaKDMoDz/InVision
        public float RayCast(WheelInfo wheel)
        {
            UpdateWheelTransformsWS(wheel, false);

            float depth = -1;

            float raylen = wheel.GetSuspensionRestLength() + wheel.m_wheelsRadius;

            Vector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
            Vector3 source = wheel.m_raycastInfo.m_hardPointWS;
            wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
            Vector3 target = wheel.m_raycastInfo.m_contactPointWS;

            float param = 0f;

            VehicleRaycasterResult rayResults = new VehicleRaycasterResult();

            Debug.Assert(m_vehicleRaycaster != null);

            Object object1 = m_vehicleRaycaster.CastRay(ref source, ref target, ref rayResults);

            if (object1 != null && ((RigidBody)object1).m_debugBodyId != 1)
            {
                int ibreak = 0;
            }

            //{
            //    Vector3 from1 = new Vector3(0.7957098f, -9.13606f, 1.794605f);
            //    Vector3 to1 = new Vector3(0.886791f, -10.23207f, 1.815941f);
            //    VehicleRaycasterResult results1  = new VehicleRaycasterResult();
            //    Object o2 = m_vehicleRaycaster.castRay(ref from1, ref to1, ref results1);

            //    Vector3 from2 = new Vector3(0.7957281f, -9.136093f, 1.794625f);
            //    Vector3 to2 = new Vector3(0.8867911f, -10.23211f, 1.815956f);
            //    VehicleRaycasterResult results2 = new VehicleRaycasterResult();
            //    Object o3 = m_vehicleRaycaster.castRay(ref from2, ref to2, ref results2);

            //    if (Math.Abs(results1.m_distFraction - results2.m_distFraction) > 0.1f)
            //    {
            //        int ibreak = 0;
            //    }
            //}



            wheel.m_raycastInfo.m_groundObject = null;

            if (object1 != null)
            {
                param = rayResults.m_distFraction;
                depth = raylen * rayResults.m_distFraction;
                wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
                wheel.m_raycastInfo.m_isInContact = true;

                wheel.m_raycastInfo.m_groundObject = s_fixedObject;///@todo for driving on dynamic/movable objects!;
                //wheel.m_raycastInfo.m_groundObject = object;

                float hitDistance = param * raylen;
                wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius;



                //clamp on max suspension travel

                float minSuspensionLength = wheel.GetSuspensionRestLength() - wheel.m_maxSuspensionTravelCm * 0.01f;
                float maxSuspensionLength = wheel.GetSuspensionRestLength() + wheel.m_maxSuspensionTravelCm * 0.01f;
                if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
                {
                    wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
                }
                if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength)
                {
                    wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength;
                }

                if (System.Math.Abs(wheel.m_raycastInfo.m_suspensionLength - wheel.m_raycastInfo.m_suspensionLengthBak) > 0.1f)
                {
                    int ibreak = 0;
                }

                wheel.m_raycastInfo.m_suspensionLengthBak = wheel.m_raycastInfo.m_suspensionLength;

                wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;

                float denominator = Vector3.Dot(wheel.m_raycastInfo.m_contactNormalWS, wheel.m_raycastInfo.m_wheelDirectionWS);

                Vector3 chassis_velocity_at_contactPoint;
                Vector3 relpos = wheel.m_raycastInfo.m_contactPointWS - GetRigidBody().GetCenterOfMassPosition();

                chassis_velocity_at_contactPoint = GetRigidBody().GetVelocityInLocalPoint(ref relpos);

                float projVel = Vector3.Dot(wheel.m_raycastInfo.m_contactNormalWS, chassis_velocity_at_contactPoint);

                if (projVel > 1f)
                {
                    int ibreak = 0;
                }

                if (denominator >= -0.1f)
                {
                    wheel.m_suspensionRelativeVelocity = 0f;
                    wheel.m_clippedInvContactDotSuspension = 1.0f / 0.1f;
                }
                else
                {
                    float inv = -1f / denominator;
                    wheel.m_suspensionRelativeVelocity = projVel * inv;
                    wheel.m_clippedInvContactDotSuspension = inv;
                }

            }
            else
            {
                //put wheel info as in rest position
                wheel.m_raycastInfo.m_suspensionLength = wheel.GetSuspensionRestLength();
                wheel.m_suspensionRelativeVelocity = 0.0f;
                wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS;
                wheel.m_clippedInvContactDotSuspension = 1.0f;
            }

            return depth;
        }
コード例 #3
0
			public DataCopy(Vector3 from,Vector3 to,VehicleRaycasterResult result)
			{
				m_from = from;
				m_to = to;
				m_result = result;
			}