public BridgeTriangleConvexcastCallback(ConvexShape castShape, ref Matrix from,ref Matrix to, ConvexResultCallback resultCallback, CollisionObject collisionObject,TriangleMeshShape triangleMesh, ref Matrix triangleToWorld): base(castShape, ref from,ref to, ref triangleToWorld, triangleMesh.Margin) { m_resultCallback = resultCallback; m_collisionObject = collisionObject; m_triangleMesh = triangleMesh; }
public BridgeTriangleRaycastCallback( ref Vector3 from,ref Vector3 to, RayResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh, ref Matrix colObjWorldTransform) : base(ref from,ref to, resultCallback.m_flags) { //@BP Mod m_resultCallback = resultCallback; m_collisionObject = collisionObject; m_triangleMesh = triangleMesh; m_colObjWorldTransform = colObjWorldTransform; }