コード例 #1
0
        internal static void Init()
        {
            lock (InitLock)
            {
                if (ReferenceEquals(_instance, null))
                {
                    var instances = FindObjectsOfType <InBrainSceneHelper>();

                    if (instances.Length > 1)
                    {
                        Debug.LogError(typeof(InBrainSceneHelper) + " Something went really wrong " +
                                       " - there should never be more than 1 " + typeof(InBrainSceneHelper) +
                                       " Reopening the scene might fix it.");
                    }
                    else if (instances.Length == 0)
                    {
                        var singleton = new GameObject {
                            hideFlags = HideFlags.HideAndDontSave
                        };
                        _instance      = singleton.AddComponent <InBrainSceneHelper>();
                        singleton.name = typeof(InBrainSceneHelper).ToString();

                        DontDestroyOnLoad(singleton);

                        Debug.Log("[Singleton] An _instance of " + typeof(InBrainSceneHelper) +
                                  " is needed in the scene, so '" + singleton.name +
                                  "' was created with DontDestroyOnLoad.");
                    }
                    else
                    {
                        Debug.Log("[Singleton] Using _instance already created: " + _instance.gameObject.name);
                    }
                }
            }
        }
コード例 #2
0
 public void nativeSurveysReceived(AndroidJavaObject surveyList /* List<Survey> rewards */)
 {
     InBrainSceneHelper.Queue(() => _onSurveysReceived(new InBrainGetSurveysResult(surveyList).surveys));
 }
コード例 #3
0
 public bool handleRewards(AndroidJavaObject rewardsList /* List<Reward> rewards */)
 {
     InBrainSceneHelper.Queue(() => _onRewardsReceived(new InBrainGetRewardsResult(rewardsList).rewards));
     return(_confirmRewardsAutomatically);
 }
コード例 #4
0
 public void onFailToLoadRewards(AndroidJavaObject throwable)
 {
     Debug.Log("Failed to load rewards: " + throwable?.CallStr("getMessage"));
     InBrainSceneHelper.Queue(() => _onFailedToReceiveFailedToReceiveRewards());
 }