コード例 #1
0
        public static bool TryLoadData(out NodeData[] data)
        {
            data = new NodeData[32768];
            byte[] data1 = SerializableDataExtension.instance.SerializableData.LoadData(CachedNodeData._dataID);
            if (data1 == null)
            {
                return(false);
            }
            int    index1 = 0;
            string empty  = string.Empty;

            try
            {
                Utils.Log((object)"Try to load net node data.");
                string str = SerializableDataExtension.ReadString(data1, ref index1);
                if (string.IsNullOrEmpty(str) || str.Length != 4)
                {
                    Utils.LogWarning((object)"Unknown data found.");
                    return(false);
                }
                Utils.Log((object)("Found net node data version: " + str));
                while (index1 < data1.Length)
                {
                    int index2 = SerializableDataExtension.ReadInt32(data1, ref index1);
                    if (str == "v001")
                    {
                        double num = (double)SerializableDataExtension.ReadFloat(data1, ref index1);
                    }
                    data[index2].PassengersIn          = SerializableDataExtension.ReadInt32(data1, ref index1);
                    data[index2].PassengersOut         = SerializableDataExtension.ReadInt32(data1, ref index1);
                    data[index2].LastWeekPassengersIn  = SerializableDataExtension.ReadInt32(data1, ref index1);
                    data[index2].LastWeekPassengersOut = SerializableDataExtension.ReadInt32(data1, ref index1);
                    data[index2].PassengerInData       = SerializableDataExtension.ReadFloatArray(data1, ref index1);
                    data[index2].PassengerOutData      = SerializableDataExtension.ReadFloatArray(data1, ref index1);
                    data[index2].Unbunching            = str == "v001" || str == "v002" || SerializableDataExtension.ReadBool(data1, ref index1);
                }
                return(true);
            }
            catch (Exception ex)
            {
                Utils.LogWarning((object)("Could not load net node data. " + ex.Message));
                data = new NodeData[32768];
                return(false);
            }
        }
コード例 #2
0
        public static bool TryLoadData(out LineData[] data)
        {
            data = new LineData[256];
            byte[] data1 = SerializableDataExtension.instance.SerializableData.LoadData(_dataID);
            if (data1 == null)
            {
                return(false);
            }
            int    index1 = 0;
            ushort lineID = 0;
            string empty  = string.Empty;

            try
            {
                Utils.Log((object)"Try to load transport line data.");
                string str = SerializableDataExtension.ReadString(data1, ref index1);
                if (string.IsNullOrEmpty(str) || str.Length != 4)
                {
                    Utils.LogWarning((object)"Unknown data found.");
                    return(false);
                }
                Utils.Log((object)("Found transport line data version: " + str));
                NetManager       instance1 = Singleton <NetManager> .instance;
                TransportManager instance2 = Singleton <TransportManager> .instance;
                while (index1 < data1.Length)
                {
                    if (instance2.m_lines.m_buffer[(int)lineID].Complete)
                    {
                        int int32 = BitConverter.ToInt32(data1, index1);
                        data[(int)lineID].TargetVehicleCount = int32;
                    }
                    index1 += 4;
                    float num = Mathf.Min(BitConverter.ToSingle(data1, index1),
                                          (float)OptionsWrapper <Settings> .Options.SpawnTimeInterval);
                    if ((double)num > 0.0)
                    {
                        data[(int)lineID].NextSpawnTime = SimHelper.SimulationTime + num;
                    }
                    index1 += 4;
                    bool boolean = BitConverter.ToBoolean(data1, index1);
                    data[(int)lineID].BudgetControl = boolean;
                    ++index1;
                    ushort uint16 = BitConverter.ToUInt16(data1, index1);
                    data[(int)lineID].Depot = (int)uint16 != 0
                        ? uint16
                        : DepotUtil.GetClosestDepot(lineID,
                                                    instance1.m_nodes.m_buffer[(int)instance2.m_lines.m_buffer[(int)lineID].GetStop(0)]
                                                    .m_position);
                    index1 += 2;
                    if (str == "v001")
                    {
                        string name = SerializableDataExtension.ReadString(data1, ref index1);
                        if (name != "Random")
                        {
                            if (data[(int)lineID].Prefabs == null)
                            {
                                data[(int)lineID].Prefabs = new HashSet <string>();
                            }
                            if ((UnityEngine.Object)PrefabCollection <VehicleInfo> .FindLoaded(name) !=
                                (UnityEngine.Object)null)
                            {
                                data[(int)lineID].Prefabs.Add(name);
                            }
                        }
                    }
                    else
                    {
                        int int32 = BitConverter.ToInt32(data1, index1);
                        index1 += 4;
                        for (int index2 = 0; index2 < int32; ++index2)
                        {
                            string name = SerializableDataExtension.ReadString(data1, ref index1);
                            if (data[(int)lineID].Prefabs == null)
                            {
                                data[(int)lineID].Prefabs = new HashSet <string>();
                            }
                            if ((UnityEngine.Object)PrefabCollection <VehicleInfo> .FindLoaded(name) !=
                                (UnityEngine.Object)null)
                            {
                                data[(int)lineID].Prefabs.Add(name);
                            }
                        }
                    }
                    if (str != "v001")
                    {
                        int int32 = BitConverter.ToInt32(data1, index1);
                        index1 += 4;
                        for (int index2 = 0; index2 < int32; ++index2)
                        {
                            string name = SerializableDataExtension.ReadString(data1, ref index1);
                            if (!boolean)
                            {
                                if (data[(int)lineID].QueuedVehicles == null)
                                {
                                    data[(int)lineID].QueuedVehicles = new Queue <string>();
                                }
                                if ((UnityEngine.Object)PrefabCollection <VehicleInfo> .FindLoaded(name) !=
                                    (UnityEngine.Object)null)
                                {
                                    lock (data[(int)lineID].QueuedVehicles)
                                        data[(int)lineID].QueuedVehicles.Enqueue(name);
                                }
                            }
                        }
                    }
                    if (str == "v003")
                    {
                        ++index1;
                    }
                    data[(int)lineID].Unbunching = str != "v004"
                        ? OptionsWrapper <Settings> .Options.Unbunching
                        : SerializableDataExtension.ReadBool(data1, ref index1);
                    ++lineID;
                }
                return(true);
            }
            catch (Exception ex)
            {
                Utils.LogWarning((object)("Could not load transport line data. " + ex.Message));
                data = new LineData[256];
                return(false);
            }
        }