public void RequestPlayerCreation(byte[] serializedArguments = null) { serializedArgumentsCache = serializedArguments; var request = new CreatePlayerRequestType(serializedArguments); var createPlayerRequest = new PlayerCreator.CreatePlayer.Request(playerCreatorEntityId, request); commandSystem.SendCommand(createPlayerRequest); }
public void SendCreatePlayerCommand(EntityId targetEntityId, global::Improbable.Gdk.PlayerLifecycle.CreatePlayerRequest request, Action <global::Improbable.Gdk.PlayerLifecycle.PlayerCreator.CreatePlayer.ReceivedResponse> callback = null) { var commandRequest = new PlayerCreator.CreatePlayer.Request(targetEntityId, request); SendCreatePlayerCommand(commandRequest, callback); }