コード例 #1
0
        /// <summary>
        ///     Adds an entity to the snapshot
        /// </summary>
        /// <remarks>
        ///    The entity ID is automatically assigned.
        /// </remarks>
        /// <param name="entityTemplate">The entity to be added to the snapshot.</param>
        /// <returns>The entity ID assigned to the entity in the snapshot.</returns>
        public EntityId AddEntity(EntityTemplate entityTemplate)
        {
            var entityId = new EntityId(entities.Count + 1);

            entities[entityId] = entityTemplate.GetEntity();
            return(entityId);
        }
コード例 #2
0
ファイル: Snapshot.cs プロジェクト: studentutu/gdk-for-unity
        /// <summary>
        ///     Adds an entity to the snapshot
        /// </summary>
        /// <param name="entityId">The entity ID of the entity to be added to the snapshot</param>
        /// <param name="entityTemplate">The entity to be added to the snapshot.</param>
        /// <remarks>
        ///    You should obtain `entityId` using the `GetNextEntityId()` method, otherwise you could be given
        ///    invalid entity IDs.
        /// </remarks>
        public void AddEntity(EntityId entityId, EntityTemplate entityTemplate)
        {
            if (entities.ContainsKey(entityId))
            {
                throw new ArgumentException($"EntityId {entityId} already exists in the snapshot");
            }

            var entity = entityTemplate.GetEntity();

            // This is a no-op if the entity already has persistence.
            entity.Add(new ComponentData(PersistenceComponentId, SchemaComponentData.Create()));
            entities[entityId] = entity;
        }
コード例 #3
0
ファイル: Snapshot.cs プロジェクト: ernopp/gdk-for-unity
 /// <summary>
 ///     Adds an entity to the snapshot
 /// </summary>
 /// <remarks>
 ///    The entity ID is automatically assigned.
 /// </remarks>
 /// <param name="entityTemplate">The entity to be added to the snapshot.</param>
 public void AddEntity(EntityTemplate entityTemplate)
 {
     entities[new EntityId(entities.Count + 1)] = entityTemplate.GetEntity();
 }
コード例 #4
0
ファイル: Snapshot.cs プロジェクト: xeronith/gdk-for-unity
 /// <summary>
 ///     Adds an entity to the snapshot
 /// </summary>
 /// <param name="entityId">The entity ID of the entity to be added to the snapshot</param>
 /// <param name="entityTemplate">The entity to be added to the snapshot.</param>
 /// <remarks>
 ///    You should obtain `entityId` using the `GetNextEntityId()` method, otherwise you could be given
 ///    invalid entity IDs.
 /// </remarks>
 public void AddEntity(EntityId entityId, EntityTemplate entityTemplate)
 {
     entities[entityId] = entityTemplate.GetEntity();
 }