protected override void RunImpl() { var unityWorkerMenuGenerator = new UnityWorkerMenuGenerator(); var workerCode = unityWorkerMenuGenerator.Generate(workerTypesToGenerate); Content.Add(Path.Combine(relativeEditorPath, workerFileName), workerCode); var buildSystemAssemblyGenerator = new BuildSystemAssemblyGenerator(); var assemblyCode = buildSystemAssemblyGenerator.Generate(); Content.Add(Path.Combine(relativeOutputPath, buildSystemFileName), assemblyCode); }
protected override void RunImpl() { logger.Info($"Generating {WorkerFileName}."); var workerCode = UnityWorkerMenuGenerator.Generate(workerTypesToGenerate); AddContent(Path.Combine(relativeEditorPath, WorkerFileName), workerCode); logger.Info($"Generating {BuildSystemFileName}."); var assemblyCode = BuildSystemAssemblyGenerator.Generate(); AddContent(Path.Combine(relativeOutputPath, BuildSystemFileName), assemblyCode); logger.Info($"Generating {WorkerListFileName}."); AddContent(Path.Combine(relativeEditorPath, WorkerListFileName), string.Join(Environment.NewLine, workerTypesToGenerate)); }
public WorkerGenerationJob(CodegenJobOptions options, IFileSystem fileSystem, DetailsStore detailsStore) : base(options.AsEditor(), fileSystem, detailsStore) { const string jobName = nameof(WorkerGenerationJob); Logger.Trace($"Initialising {jobName}."); var workerTypesToGenerate = ExtractWorkerTypes(CodeGeneratorOptions.Instance.WorkerJsonDirectory); Logger.Trace($"Adding job target {WorkerFileName}."); AddJobTarget(Path.Combine(relativeEditorPath, WorkerFileName), () => UnityWorkerMenuGenerator.Generate(workerTypesToGenerate)); Logger.Trace($"Adding job target for {BuildSystemFileName}."); AddJobTarget(Path.Combine(relativeEditorPath, BuildSystemFileName), () => BuildSystemAssemblyGenerator.Generate()); Logger.Trace($"Adding job target for {WorkerListFileName}."); AddJobTarget(Path.Combine(relativeOutputPath, WorkerListFileName), () => string.Join(Environment.NewLine, workerTypesToGenerate)); Logger.Trace($"Finished initialising {jobName}."); }