public Enemy(Vector2 pos, Vector2 corner, Player target) : base(pos, shapePoints, Pens.Red, corner) { this.target = target; random = new Random(); aim = new Vector2(); //velocity = new Vector2(random.Next(-10, 10), random.Next(-10, 10)); Vector2 direction = location - target.getLocation(); velocity = direction; velocity = velocity.normalize(); velocity = MAX_SPEED * velocity; bullets = new BulletContainer(); }
public void AddBullets(BulletContainer bullet) { bullets.Add(bullet); }