public ImpactGame() { ImpactGame.instance = this; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (ImpactGame game = new ImpactGame()) { #if !XBOX if (args.Length == 3 && args[0].Equals("/generate")) { string sourceFile = args[1]; string path = System.IO.Path.GetDirectoryName(args[2]); string name = System.IO.Path.GetFileNameWithoutExtension(args[2]); game.GenerateAssembly(sourceFile, path, name); } #endif game.Run(); } return; }