public override bool OnBlockInteractStep(float secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref EnumHandling handled) { handled = EnumHandling.PreventDefault; SwapSystem swapSystem = Api.ModLoader.GetModSystem <SwapSystem>(); ItemSlot slot = byPlayer.InventoryManager.ActiveHotbarSlot; if (slot?.Itemstack?.Collectible?.Code == null) { return(false); } string key = GetKey(slot?.Itemstack?.Collectible?.Code?.ToString()) ?? ""; ((byPlayer.Entity as EntityPlayer)?.Player as IClientPlayer)?.TriggerFpAnimation(EnumHandInteract.HeldItemInteract); if (swapSystem.SwapPairs.TryGetValue(key, out SwapBlocks swap)) { if (world.Side.IsClient() && secondsUsed != 0 && swap.MakeTime != 0 && !block.HasBehavior <BlockCreateBehavior>()) { ((byPlayer.Entity as EntityPlayer)?.Player as IClientPlayer)?.TriggerFpAnimation(EnumHandInteract.HeldItemInteract); float animstep = (secondsUsed / swap.MakeTime) * 1.0f; //Api.ModLoader.GetModSystem<ShaderTest>().progressBar = animstep; } return(secondsUsed < swap.MakeTime); } return(false); }
public void PostOLInit() { SwapSystem swapSystem = Api.ModLoader.GetModSystem <SwapSystem>(); requireSneak = properties["requireSneak"].AsBool(requireSneak); particleOrigin = properties["particleOrigin"].Exists ? properties["particleOrigin"].AsObject <Vec3d>() : particleOrigin; pRadius = properties["particleRadius"].AsInt(pRadius); pQuantity = properties["particleQuantity"].AsInt(pQuantity); playSound = properties["playSound"].AsBool(true); allowPlaceOn = properties["allowPlaceOn"].AsBool(false); if (properties["allowedVariants"].Exists) { string[] allowed = properties["allowedVariants"].AsArray <string>().WithDomain(); disabled = true; if (allowed.Contains(block.Code.ToString())) { disabled = false; } else { return; } } if (properties["swapBlocks"].Exists) { if (Api.World.Side.IsServer()) { try { SwapBlocks[] swapBlocks = properties["swapBlocks"].AsObject <SwapBlocks[]>(); foreach (SwapBlocks val in swapBlocks) { if (swapSystem.SwapPairs.ContainsKey(GetKey(val.Tool))) { continue; } if (val.Tool.Contains("*")) { SwapBlocks tmp = val.Copy(); foreach (var block in Api.World.Blocks) { if (block.WildCardMatch(val.Tool)) { tmp.Tool = block.Code.ToString(); string key = GetKey(tmp.Tool); if (swapSystem.SwapPairs.ContainsKey(key)) { continue; } swapSystem.SwapPairs.Add(key, tmp.Copy()); } } foreach (var item in Api.World.Items) { if (item.WildCardMatch(val.Tool)) { tmp.Tool = item.Code.ToString(); string key = GetKey(tmp.Tool); if (swapSystem.SwapPairs.ContainsKey(key)) { continue; } swapSystem.SwapPairs.Add(key, tmp.Copy()); } } } else { swapSystem.SwapPairs.Add(GetKey(val.Tool), val); } } } catch (Exception) { disabled = true; Api.World.Logger.Notification("Deprecated or unsupported use of swapblocks in " + block.Code.ToString()); } } } else { disabled = true; return; } }
public override void OnBlockInteractStop(float secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref EnumHandling handling) { BlockPos Pos = blockSel?.Position; if (Pos == null) { return; } ModSystemBlockReinforcement bR = Api.ModLoader.GetModSystem <ModSystemBlockReinforcement>(); if (disabled || bR.IsReinforced(Pos) || bR.IsLockedForInteract(Pos, byPlayer)) { return; } SwapSystem swapSystem = Api.ModLoader.GetModSystem <SwapSystem>(); handling = EnumHandling.PreventDefault; ItemSlot slot = byPlayer.InventoryManager.ActiveHotbarSlot; if (!(requireSneak && !byPlayer.Entity.Controls.Sneak) && slot.Itemstack != null) { string key = GetKey(slot.Itemstack.Collectible.Code.ToString()); if (swapSystem.SwapPairs.TryGetValue(key, out SwapBlocks swap)) { //if (world.Side.IsClient()) Api.ModLoader.GetModSystem<ShaderTest>().progressBar = 0; if (swap.Takes != null && swap.Takes != block.Code.ToString() || secondsUsed < swap.MakeTime) { return; } AssetLocation asset = slot.Itemstack.Collectible.Code; if (asset.ToString() == swap.Tool) { AssetLocation toAsset = new AssetLocation(swap.Makes.WithDomain()); Block toBlock = toAsset.GetBlock(world.Api); int count = swap.Count; if (count != 0) { if (count < 0) { ItemStack withCount = slot.Itemstack.Clone(); withCount.StackSize = Math.Abs(count); if (!byPlayer.InventoryManager.TryGiveItemstack(withCount)) { world.SpawnItemEntity(withCount, Pos.ToVec3d().Add(0.5, 0.5, 0.5)); } } else if (slot.Itemstack.StackSize >= count) { if (byPlayer.WorldData.CurrentGameMode.IsSurvival()) { slot.TakeOut(count); } } else { return; } } if ((block.EntityClass != null && toBlock.EntityClass != null) && (toBlock.EntityClass == block.EntityClass)) { world.BlockAccessor.ExchangeBlock(toBlock.BlockId, Pos); } else { world.BlockAccessor.SetBlock(toBlock.BlockId, Pos); } slot.MarkDirty(); PlaySoundDispenseParticles(world, Pos, slot); return; } } } ItemStack stack = byPlayer?.InventoryManager?.ActiveHotbarSlot?.Itemstack; if (stack != null && allowPlaceOn) { string r = ""; BlockSelection newsel = blockSel.Clone(); newsel.Position = newsel.Position.Offset(blockSel.Face); Block block = stack.Block; if (block != null && block.TryPlaceBlock(world, byPlayer, stack, newsel, ref r)) { world.PlaySoundAt(stack.Block?.Sounds.Place, newsel.Position); } } }